MajiKazo
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MSX
computer emuzone review
Published on2022/05/05 at 09:01
Although initially programmed for MSX in 2006, Lemonize was encouraged years later to also make a version for the ZX Spectrum and, a little later, its adaptation for the minority and unfairly unknown ColecoVision console, with magnificent results, something "relatively" easy to do since its hardware is almost identical, save for the excellent sound chip that it would share with several later Sega consoles and which the standard MSX was unable to enjoy. Despite this little technological help, the simple fact of proposing it and carrying it out is certainly worthy of admiration.
In Majikazo we have to move room by room, trying to open the doors that lead us to the next one, while avoiding or destroying by shooting all kinds of enemies that prevent our mission, which is none other than finding four keys hidden in structures in the form of squares that we must destroy, so that the pass to the next screen opens before the 99 seconds that we have in each one of them have elapsed. It's that simple, but if you have any questions about how to play, you have some very complete instructions in English within the download for MSX, common for all three, although I honestly think you won't need them given how intuitive its development and handling, to which its superb playability contributes. For what it does come in handy is to learn about the effects of the spells or the items that you can pick up as you go.
Without a doubt, this is an extraordinary super-addictive game in its three proposals, of pure retro essence with all its lyrics and that, surely, will not disappoint anyone.
In Majikazo we have to move room by room, trying to open the doors that lead us to the next one, while avoiding or destroying by shooting all kinds of enemies that prevent our mission, which is none other than finding four keys hidden in structures in the form of squares that we must destroy, so that the pass to the next screen opens before the 99 seconds that we have in each one of them have elapsed. It's that simple, but if you have any questions about how to play, you have some very complete instructions in English within the download for MSX, common for all three, although I honestly think you won't need them given how intuitive its development and handling, to which its superb playability contributes. For what it does come in handy is to learn about the effects of the spells or the items that you can pick up as you go.
Without a doubt, this is an extraordinary super-addictive game in its three proposals, of pure retro essence with all its lyrics and that, surely, will not disappoint anyone.
Como ganador tenemos a la de ColecoVision. Después, y pisándole los talones, la de MSX, simplemente por un nivel sonoro un escalón ligeramente inferior, pero que podría ser casi inapreciable si no le pones atención y que hasta a mí me ha costado evaluar. Finalmente, la de ZX Spectrum, con un nivel gráfico bastante inferior a los otros dos y, encima, sin banda sonora. Una pena, a pesar de contar con la ayuda varios y buenos desarrolladores amigos, pero es que nuestro querido y humilde ordenador Sinclair no daba para más; aún así, te animo a que también la descargues y seas tú mismo quién contrastes las diferencias apreciables entre dos maravillosos ordenadores del inigualable universo que supusieron las máquinas de 8 bits.
El juego fue portado con posterioridad a OSX e iOS, comercializándose en la App Store de Apple. Desgraciadamente, en la actualidad no están disponibles.
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Pixe: Miguel Ángel Fernandez (aka Sutchan)
Sound: Carlo Bandini