Author, Project Lead and Game Design: Gonzo Suárez
Lead Programmer: Jon Beltrán de Heredia Olazábal
Art Director: Jorge Blanco García
Lead Artist: Francisco Javier Soler Fas
Animator: Javier Abad Moreno
Lead Physics Technology: Ismael Raya Roa
Lead A.I. and Interface Technology: Elisa Fernández Alonso
Lead Consoles and A.I.: Raúl Herrero Domingo
Missions and Network: Fernando José Colomer
Lead Graphics Technology: Javier Arévalo
Internal Engine: Vicente Ribes Ripoll
(créditos completos en el manual)
· review computeremuzone
Three years after the release of "Commandos: Beyond the Enemy Lines, Pyro guys gave us this second part.
Many would think that they would simply take benefit on the success of its predecessor, and that changes would not be many: some technical improvements, new levels, etc. But they were wrong.
The changes were substantial, both in the technology field (higher quality graphics that you could see in the explosions, water...) and the gameplay itself (more and better missions, more profound and complicated).
The success of this second part was greater, if possible, than its predecessor. Unlike the last, which was released only for PC, Men of Courage appeared subsequently not only for the consoles of the moment (PlayStation 2 and XBox), but it did also for Macintosh, which will undoubtedly provide a great satisfaction to the users of these computers who were fans of strategy games.
Pyro, as you can see, was continuing their success.
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