Game Over

magazinesmagazines
Issue 71 (September 1987)Page 39
6.37
magazine
Issue 1 (octubre 1987)Page 63
736
magazine
Issue 44 (septiembre 1987)Page 106-107
55
magazinemagazine
Issue 66 (septiembre 1987)Page 40-41
5
magazinemagazine
Issue 21 (september 1987)Page 58
9
When a megalomaniac tyrant queen threatens the galaxy there's only one person who can help... Rachael Smith.

What? Game over! You cannot be serious. Okay, some games are so tough you never make it past the first level, but when even the loading screen carries that fateful message... Well, they reckoned without the might of Rachael, who has right on her side.

Actually, some of you may prefer not to get past the loading screen as it features the same Amazonian tottie in the skintight bikini who's had you slobbering all over the advertisements recently.

But don't get too enamoured with Queen Gremla, because she's the sort of gal who doesn't just give a guy a hard time... she's got it in for whole galaxies. So quit drooling and get your hands onto your joystick --it's time to save the world.

To be honest, the plot's unlikely to win any awards for originality. It's Green Bert in another galaxy as you run along, leaping levels and shooting anything and everything that approaches. But when it comes to play balance, Game Over wins hands down.

That's not to say that it's easy. The aliens, pretty as they are, come thick and fast, and whenever you think you've mastered them, there's something nasty lurking on the next screen, such as a great green giant who bounces around like a manic spacehopper!

As well as the flying meanies there are floating platforms to help you cross chasms, unless you want to kiss the canyon floor. And there are red drums for when you feel like a bang but are running low on ammo. Beware though - those arsenals may contain other, less useful supplies!

Finally, when you've run the gauntlet of the 20 screens which make up Hypsis, taking you from the depths of the dungeons to a waiting spaceship, you have to load more data and set off on a further chase and and palace of Sckunn.

Gremla has done all she can to make life difficult for you - not to say short. She's even carpeted her palace with a mine field. Luckily your hero, Arkos, is perfect in every tiny detail, as far I can tell, (the Spectrum's resolution wouldn't let me get really intimate) he can run, jump and crouch, and the animation has to be seen to be believed.

He's provided with a choice of weapons, and you'll need to suss out the best way to use them against the enemy if you're even going to reach the half-way point. In part one unlimited firepower, plus a supply of grenades which come in useful for dealing with mobs or some of the bigger monsters.

Part two sees him supplied with a giant laser which wastes everything that gets in its way but only has twenty-five shots. Again it's useful to hold it in reserve for special circumstances, such as the final mega-challenge which involves the almost invulnerable Laser-Shooter.

After all that you may feel you deserve a rest. Tough! Because if I kill Gremla first I know what I'm going to do. I'm stepping into her shoes even before the 'Tyrant wanted' card appears in the Job Centre!


RATING

GRAPHICS: 9
PLAYABILITY: 8
VALUE FOR MONEY: 9
ADDICTIVENESS: 9
TOTAL: 9
Issue 137 (14-20 julio 1987)Page 14
8
magazine
Issue 20 (febrero 1987)Page 24 (Amstrad CPC)
magazine
Issue 78 (10-16 marzo 1987)Page 4-6
4.5
magazine
magazine
magazine
Issue 29 (september 1987)Page 108
68
magazine
Issue 8 (enero 1989)Page 29 (PC DOS)
7
magazine
Issue 11Page 30
90
magazine
RATINGSratings

CEZ

Total 9
Editorial rating
Current rating and category breakdown.
#74 in CEZ #19 in Arcade
Current CEZ rating 9
Graphics 8.8
Music 8.5
Gameplay 9.5
Presentation 9.5

Community & Magazines

Votes
189
Participation
#20 in CEZ #8 in Arcade
Rating Votes
1 2
4 2
5 4
6 7
7 17
8 20
9 41
10 96
Users
Users
8.9
#72 in CEZ #32 in Arcade
Mags
Mags
7.3
#205 overall #74 in Arcade
developing teamdeveloping team
Programa, gráficos (SP, Ams, MSX): Ignacio Ruiz Tejedor (Snatcho)
Portada: Luis Royo

Programa C64: Paul Clansey
Gráficos C64: Jane Lowe
Pantalla carga C64 (UK): Jane Lowe
Pantalla carga C64 (SP): Javier Cubedo

Versión PC: Pedro Sudón Aguilar
Versión Thomson MO5: James Higgins
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