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Invasion of the Zombie Monsters
Relevo Videogames  2013
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karnevi karnevi · 2010/10/05 · 54495 views [#158]
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On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!
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2992Downloads:
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Other versions: CEZ GAME CARD
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Language: english
Title: Invasion of the Zombie Monsters
Genre: Arcade
Type: Plattforms
Distribution: Indie
Price: SP:14,95 € | MSX:19,95 €
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Rating Votes
1 8
3 1
4 1
6 2
7 2
8 1
9 16
10 75
rating Puntuacion 8.9
rating Puntuacion 9.1
CEZ Original rating: 9.3 (we got over excited at first)
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developing teamdeveloping team
Direction, main code, gfx: Jon Cortázar Abraido
Storyline, scenarios: Kepa Cortázar, Jon Cortázar Abraido
Character design: Sergio Martínez, Jon Cortázar Abraido, Kepa Cortázar
Additional code: Eduardo A. Robsy Petrus (MSX), Francisco Javier Peña (ZX)
Music composed by: César Astudillo (Gominolas)
WYZPlayer, SFX, rearranges: Jose Vicente Masó
Testing: Kepa Cortázar, Javier Peña, Aratz Juanes
Illustration artist: Sergio Martínez
Physical production: Matra Computer Automations
Production tests: Daniel Zorita
View full credits
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STORYLINE:

Finally, Ned and Linda can enjoy a little time together.
After an amazing day, during which their institute club obtained the Science Olympiad 1st award for the fourth time in a row, the happy couple can at last relax at the city cliff, looking at a fantastic star-filled night sky. But the happiness will not last as long as they expected...

Suddenly, a thunderbolt fell from the sky and hit Ned's car. When Ned managed to react, he saw a horrible image: a huge evil shadow had fallen over the city and
kidnapped Linda. The evil being just hid itself into the city High, taking Ned's girlfriend with it, and creating chaos and darkness in the whole town! Ned, still stunned by the thunderbolt attack, thought it would be the end for everyone...

But when evil forces rise over the good ones, the moon casts a spell on the hero, the chosen one, the one destined to save us all. And the moon cast its power ray on Ned, who felt strange and full of power again!
Now, with his new powers, he will start his quest to save his girl and finish off the bad one. Are you brave enough to face your destiny?


HOW TO PLAY:

As Ned Friks, chairman of the Science Club at High Skull Institute, you must face the evil one and his army of zombie monsters in order to save Linda and all human race from certain destruction. Your powers, gathered from the moon ray, enable you to shoot moonlight power balls with your finger: it being a holy energy, monsters are totally weak against it, so it will become your best weapon.

You must start from where the ray hit your car, up the city cliff, and go all the way through the woods and to the High, where the evil shadow awaits you with Linda.
To reach her, you must proceed through all the different stages, finishing off all zombie monsters that stand in your way, getting all items and travelling through
all the platforms to get to the end of each scenario.
Finish all stages on time, in order to get to the big demon's lair, where you'll face your final fight.


ENEMIES:

You must destroy the zombie monsters army located in the woods and city: classic zombies, zombie werewolves, zombie reptiles, zombie plants... even zombie souls or
bigger enemies, such as the Zombie Grave-keeper or the Big Final Demon. Each one has its own behaviours that you should memorise for you to detect their weak points.
Kill every monster and send their souls again to the depths of the inferno where they belong!


ITEMS:

Some enemies, when killed, can drop coins. Get as many as you can; when you obtained 100 of them you'll get an extra life!

Apart from coins, enemies can drop down power capsules.
Those capsules are constantly turning: be sure to get them when they show the symbol that corresponds to the power you want to acquire.

GREEN CIRCLE - POWER UP:
Your moonlight energy power increases.

RED LINE - POWER DOWN:
Your moonlight energy power decreases.

DEEP BLUE "N" - NUCLEAR BLAST:
All enemies on screen are destroyed.

PURPLE "D" - FULL DOWNGRADE:
Your moonlight energy power decreases to the minimum!

BLUE CLOCK - TIME UP:
You'll get 20 extra seconds for your time counter.

When you complete each stage, your remaining seconds will be converted into coins: try to finish all stages as fast as you can in order you to get more coins, so you can obtain extra lives easily!


CONTROLS:

ZX Spectrum:
------------

KEYBOARD - O,P,Q,A, SPACE (You can redefine keys)
KEMPSTON
SINCLAIR

Left - Walk Left
Right - Walk Right
Up - Jump
Down - Crouch
Button/Space - Shoot

Pause - H
Continue - C


MSX:
------------
CURSOR KEYS
JOYSTICK (Port 1)

Left - Walk Left
Right - Walk Right
Up - Jump
Down - Crouch

Z or Graph or Button - Shoot
X or SPACE - Jump

Pause - F1
Continue - F5


::CREDITS::

Developed by: RELEVO Videogames

Direction, main code and gfx: Jon Cortázar

Storyline and scenarios: Kepa Cortázar
Jon Cortázar

Character design: Sergio Martínez
Jon Cortázar
Kepa Cortázar

Additional MSX code: Eduardo Robsy

Additional ZX code: Javier Peña

WYZPlayer created by: Jose Vicente Masó

Music composed by: Gominolas

SFX and rearranges: Jose Vicente Masó

Testing: Kepa Cortázar
Javier Peña
Aratz Juanes

Illustration artist: Sergio Martínez

Physical production: Matra Computer
Automations

Production tests: Daniel Zorita

Artworks: Jon Cortázar
S*T*A*R

Marketing: S*T*A*R

Thanks to: Rebeca Llaguno
Eduardo Robsy
Patriek Lesparre

special thanks goes to: Albert Beevendorp

Manual FiXed by: FiXato


©2010, RELEVO Videogames
www.relevovideogames.com
 

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