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Sgt. Helmet Zero
Mojon Twins Ubhres Productions Assasins Crew 2013
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karnevi karnevi · 2011/05/02 · 22697 views [#74]
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On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!
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Other versions: CEZ GAME CARD

License
Creative Commons License
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Language: english
Title: Sgt. Helmet Zero
Genre: Arcade
Type: Action
Distribution: Amateur
Links
web mojontwins.com | bluesky facebook instagram twitter 
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5 2
6 1
8 1
9 3
10 10
rating Puntuacion 8.6
rating Puntuacion 8.8
CEZ Original rating: 9 (we got over excited at first)
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Game: The Mojon Twins
Concept: José Luis Castaño González (na_th_an) & Ángel Lo Pérez (anjuel)
Cover: Ángel Lo Pérez (anjuel)
Powered by PSG Player by WYZ, splib2 by Alvin Albrech.
Uses aPPack decompressor by dwedit, adapted by Utopian & optimized by Metalbrain
Dedicado a Anjuel, a Chuck Norris.

Versión Commodore Plus/4: Kichy
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Story

n the desolated moors of Khartadmocia, the behated ghost of war is still present. Two evil landowners which used to practice slavery and to traffic with human beings had long fallen in battle ’cause they stepped over a banana peel and broke their head, but all war refugees were still there, looked after by the complex authomatic security systems: the Tankhauser-284834B-bis turrets and the very evil Grunge Wizards.

Khartadmocia‘s government, finally tyrants-free, is aching to free their refugees, but as in the civil war every soldier from the two parties died, they have to resort to the yellow pages to look for a nice, not very expensive mercenary. Luckily enough, Sgt. Helmet only fights for honor and duty, and while someone pays his vices, everything is alright. So, no second thoughts, he flies to Khartadmocia, to the aforementioned moors, which he’ll have to pass through while recovering each one of the fourty refugees still wandering around there…


The game

This game is plainly straightforward: you advance, you kill everything which moves, and you get the refugees. There are four levels and ten refugees per level. You have to beware pits and turrets, ’cause the bullets they fire kill a whole lot. Grunge Wizards’ sputs are less harmful, but a must-avoid too. The wizards themselves are pretty harmless, you have to care just for their spurts.

To success in your endeavour, you must know that turrets have nice life-recharging pils inside which will boost your health to 100% once taken, so focus on shooting the turrets which are in your way and get the prize.


Controls

O: Left
P: Right
Q: Jump
SPACE: Shoot


Loading instructions

This game is presented only in 128k. This game takes advantage of the modified ULA present in the Harlequin clone and implemented in emulators such as ZX Spin 0.7l or Fuse. You’ll see fancy colours if you load the game in a ULA-modified Harlequin (when this is possible in the future) or such emulators and you select the “ULA64? option when the game stops loading.

ZX Spectrum 128/+2/+2A/+2B/+3

To load the 128K version, select “Loader” in the menu and press ENTER. Press PLAY on tape and the game will load automaticly.


FX Ninja Bug

Once, while beta-testing the game, Anjuel fell thru’ a pit and, when getting up, he got the sargent to grow a grenade on his face (honest!). The problem is that we don’t know either why it happened, or had the ability to find about it or even reproduce the bug, so we were forced to leave the game just there. Friends, this is the first game with a ninja bug.
 

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