EDITORIAL
Analysis
karnevi2011/09/20
Two new (and supposedly imminent) Topo Soft projects were announced at the Micromania of January 1988.
The first of these was "Baoum!", A rather ambitious military strategy game. Finally, it would be concluded by Xortrapa and published by Dro Soft, under the name Triple Comando.
The second was "Zero Kelvin", the one that concerns us in this file.
Of it, no more material is preserved than the cover sketch made by Alfonso Azpiri, as well as a couple of screens that were published in the same article to which we refer.
In the magazine section you have the transcription of the article, in which the general lines of what the game was going to be are told in a short paragraph.
Notice 05/13/2012: In MSX Input nº23 some information is added, in addition to publishing the cover in full color; from the looks of it, the Americans had built a supercomputer in 2000, which controlled all nuclear missiles aimed at the USSR. At the time of disarmament, the computer refused to obey the orders, so the two countries decided to work together to end it.
The first of these was "Baoum!", A rather ambitious military strategy game. Finally, it would be concluded by Xortrapa and published by Dro Soft, under the name Triple Comando.
The second was "Zero Kelvin", the one that concerns us in this file.
Of it, no more material is preserved than the cover sketch made by Alfonso Azpiri, as well as a couple of screens that were published in the same article to which we refer.
In the magazine section you have the transcription of the article, in which the general lines of what the game was going to be are told in a short paragraph.
Notice 05/13/2012: In MSX Input nº23 some information is added, in addition to publishing the cover in full color; from the looks of it, the Americans had built a supercomputer in 2000, which controlled all nuclear missiles aimed at the USSR. At the time of disarmament, the computer refused to obey the orders, so the two countries decided to work together to end it.
CREDITS
Development team
Portada: Alfonso Azpiri
AROUND THE GAME
Links and presence
IN THE CEZ ZONES
DISCOVER
Related games
COMMUNITY








Latest comments
Vamos a ver si el gran "Gominolas", es capaz de atreverse a finalizar este proyecto con alguno de sus viejos colegas de Topo que andan por aqui, y ve la luz aunque sea unos cuantos años despues, ya que el juego prometia lo suyo.saludos
2012-12-03 17:24:46 02 jonnyceutaPues detras de este proyecto estaba ni mas ni menos que el gran "GOMINOLAS", como se ha desvelado en el libro de Jaume Esteve Ocho Quilates..., el propio musico se presento en Topo con este proyecto que al final no se edito y se quedo en la compañia para crear esas fantasticas melodias, os recomiendo muchisimo la lectura de los dos volumenes de este libro, contando mil y una anecdotas de esa epoca.
2012-12-03 17:22:29 03 IvanzxInteresantes noticias sobre este juego! Avisare a la gente de WoS para que incluyan la caratula terminada en la ficha del juego. Gracias por la info, Ricardo y Borro :) Por cierto, Ricardo, algun nuevo proyecto de Spectrum en el tintero?, un mod del King of Pong para jugar contra la maquina? (estaria bastante bien!);) Un saludo!
2012-06-15 10:16:06 04 BorrocopLo curioso es que el proyecto no fuera desviado hacia otra empresa como pasó con unos cuantos que acabaron en las manos de Iber o la propia Animagic de Javier. Quizá habría que hacer una lista de esos proyectos que hubo en las empresas españolas y no llegaron a salir. Yo como Ricardo hemos visto muchos que llegaron a Topo con sus proyectos y estos quedaron en nada, a pesar de tener durante un tiempo un periodo de desarrollo seguido desde dentro por la propia gente de topo soft. Quizá con el tiempo se conozcan nuevos "Miremare" del soft. español.
2012-06-14 07:22:36