MEDIA
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MSX
EDITORIAL
Analysis
The Punisher2011/11/09
With a fully saturated market, The Edge jumped at the conversion of one of the most charismatic arcade from SEGA, Alien Syndrome, a fun game taking the essence of the famous Gauntlet moved to the attractive alien scenario, in which our goal was, above all, to rescue survivors before the explosion of a bomb in the ship.
The 16-bit versions look close to coin-op, while the 8-bit are well done, but rather difficult.
Among the eight-bit, two of that versions were developed in Spain: MSX, by Xortrapa, and Amstrad, which went to our friends at Animagic, whose this time, did something rare, very rare.
Instead of catching as a reference other 8-bit versions, or do something with the graphics to put them at the level the CPC deserves, this version of AS has all new graphics, and even a top-down perspective even more forced than the original. For the rest, it plays more or less as in the other versions, except that we can shoot when our character has already been destroyed by contact with the enemy (contact, sometimes, won't be very accurate).
The sound is pretty decent, and even has in-game music, but overall is bordering unplayability.
The 16-bit versions look close to coin-op, while the 8-bit are well done, but rather difficult.
Among the eight-bit, two of that versions were developed in Spain: MSX, by Xortrapa, and Amstrad, which went to our friends at Animagic, whose this time, did something rare, very rare.
Instead of catching as a reference other 8-bit versions, or do something with the graphics to put them at the level the CPC deserves, this version of AS has all new graphics, and even a top-down perspective even more forced than the original. For the rest, it plays more or less as in the other versions, except that we can shoot when our character has already been destroyed by contact with the enemy (contact, sometimes, won't be very accurate).
The sound is pretty decent, and even has in-game music, but overall is bordering unplayability.
Version ranking
· AMSTRAD CPC: Como comentábamos más arriba, parece que se partió de cero para hacerla, variando incluso la perspectiva. Los gráficos no son feos, aunque sí se echa de menos algo más de color, y el sonido casi brilla por su ausencia. Por su parte, el área de juego bien podría ser un poco más grande. [5.8]
· MSX: Port directo de la versión Spectrum, conserva sus (pocas) virtudes y (muchas) carencias. Otra de esas conversiones echas con prisa para "contentar" al usuario español, destinatario final -y único- del producto. [5.4]
· MSX: Port directo de la versión Spectrum, conserva sus (pocas) virtudes y (muchas) carencias. Otra de esas conversiones echas con prisa para "contentar" al usuario español, destinatario final -y único- del producto. [5.4]
CREDITS
Development team
Recreativa: SEGA
Versiones no españolas: Softek, ACE
Versión Amstrad: Julio Valladares, Jesús Villoria (Animagic)
Pantalla de carga: Roberto Potenciano Acebes (ACE)
Versión MSX: Xortrapa
Versiones no españolas: Softek, ACE
Versión Amstrad: Julio Valladares, Jesús Villoria (Animagic)
Pantalla de carga: Roberto Potenciano Acebes (ACE)
Versión MSX: Xortrapa
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Latest comments
Jugaba al arcade y me gustaba mucho, por eso me lo compre para mi cpc. Cuando llegue a casa y lo probé, me llevé una decepción mayúscula, solo comparable a la otra kk que me compre después porque me gustó la peli, Perseguido. Vaya castaña este también.
2024-09-13 08:32:03 02 anónimoEste juego en Amstrad es una auténtica basura. El movimiento de los aliens es horrible, impreciso. Si te pillan al borde de la pantalla olvídate pues cuando trates de esquivarles o dispararles rápidamente se moverán hacia tu personaje y morirás sin remedio. Y muchas veces cuando vas por el borde de la pantalla directamente aparecen encima tuyo. Una detección de colisión pésima y una jugabilidad nula, hacen de este Alien Syndrome para Amstrad uno de los peores juegos para CPC. Simplemente lamentable. Un 2 sobre 10.
2011-11-13 11:18:41