On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Space Combat
Genre: Arcade
Type: Shoot 'em up
Distribution: Commercial
Price: 3800 Pts
Available Magazines
| Rating | Votes |
| 4 | 1 |
| 5 | 1 |
| 10 | 2 |
Unfortunately, we do not have information about the authors of this game, so any help you can provide us will be welcome... Do you know who developed it?
The commercial policy of OMK (former Omikron) becomes clear thirty years later:
On one hand, to take advantage of the desire of information of all those publishing groups that were not Hobby Press, which in exchange for some other scoop, raised to the altars pure and hard mediocrity.
On the other, to play with the politics of scorched earth: they had to know for sure and without a doubt that whoever spent the fortune that their games cost to meet such rubbish, would never buy one again ... if they were in his senses.
And I tell you that it must work for two reasons: because they released a considerable amount of games and ... What the hell, because to see in a magazine those half-blurred screens and the covers that were quite well drawn, together with the aura of mystery with which they had , it made you want to know what wonders these guys had in their hands (it happened to me, at least!).
By the way, Space Combat could have been published by Load 'n' Run or some other such magazines, and it would have seemed like an entertaining game, with its limitations.
But knowing its price, not its value, it deserves a resounding fail.
· AMSTRAD PCW: A diferencia de lo que ocurría con Sky War, ambas versiones tienen el mismo aspecto, aunque en el ordenador profesional de Amstrad haya que conformarse con gráficos monocromo y un sonido limitado a algunos pequeños ruidos.
On one hand, to take advantage of the desire of information of all those publishing groups that were not Hobby Press, which in exchange for some other scoop, raised to the altars pure and hard mediocrity.
On the other, to play with the politics of scorched earth: they had to know for sure and without a doubt that whoever spent the fortune that their games cost to meet such rubbish, would never buy one again ... if they were in his senses.
And I tell you that it must work for two reasons: because they released a considerable amount of games and ... What the hell, because to see in a magazine those half-blurred screens and the covers that were quite well drawn, together with the aura of mystery with which they had , it made you want to know what wonders these guys had in their hands (it happened to me, at least!).
By the way, Space Combat could have been published by Load 'n' Run or some other such magazines, and it would have seemed like an entertaining game, with its limitations.
But knowing its price, not its value, it deserves a resounding fail.
Ranking de Versiones
· MSX: El juego es colorido, no lo vamos a negar (no ser una conversión de Spectrum tiene sus ventajas), pero ahí acaba lo positivo. Los gráficos son infantiles, la música chillona y repetitiva, y el desarrollo se ralentiza enormemente en cuanto aparecen las primeras estructuras.· AMSTRAD PCW: A diferencia de lo que ocurría con Sky War, ambas versiones tienen el mismo aspecto, aunque en el ordenador profesional de Amstrad haya que conformarse con gráficos monocromo y un sonido limitado a algunos pequeños ruidos.
4.5
4
3.8
6.1
4.3
Greetings:
Recuerdos de 8 bits ▶ MSX game
PCW Wiki ▶ Amstrad PCW cover, Amstrad PCW game & Amstrad PCW manual
Generation MSX ▶ MSX cover & MSX manual
Recuerdos de 8 bits ▶ MSX game
PCW Wiki ▶ Amstrad PCW cover, Amstrad PCW game & Amstrad PCW manual
Generation MSX ▶ MSX cover & MSX manual
AFFILIATES
MSX
MSX
Amstrad PCW
Amstrad PCW
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