· review computeremuzone
The commercial policy of OMK (former Omikron) becomes clear thirty years later:
On one hand, to take advantage of the desire of information of all those publishing groups that were not Hobby Press, which in exchange for some other scoop, raised to the altars pure and hard mediocrity.
On the other, to play with the politics of scorched earth: they had to know for sure and without a doubt that whoever spent the fortune that their games cost to meet such rubbish, would never buy one again ... if they were in his senses.
And I tell you that it must work for two reasons: because they released a considerable amount of games and ... What the hell, because to see in a magazine those half-blurred screens and the covers that were quite well drawn, together with the aura of mystery with which they had , it made you want to know what wonders these guys had in their hands (it happened to me, at least!).
By the way, Space Combat could have been published by Load 'n' Run or some other such magazines, and it would have seemed like an entertaining game, with its limitations.
But knowing its price, not its value, it deserves a resounding fail.
Ranking de versiones
· MSX: El juego es colorido, no lo vamos a negar (no ser una conversión de Spectrum tiene sus ventajas), pero ahí acaba lo positivo. Los gráficos son infantiles, la música chillona y repetitiva, y el desarrollo se ralentiza enormemente en cuanto aparecen las primeras estructuras.
· AMSTRAD PCW: A diferencia de lo que ocurría con Sky War
, ambas versiones tienen el mismo aspecto, aunque en el ordenador profesional de Amstrad haya que conformarse con gráficos monocromo y un sonido limitado a algunos pequeños ruidos.
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PCW Wiki (carátula, manual y juego Amstrad PCW)
Generation MSX (carátula y manual MSX)
Recuerdos de 8 bits (game)