Published on2020/05/29
Columns CPC was ESP Soft's first game. It was also the second for CEZ GS (joined by a Spectrum version created by CEZ Team) in what would be the start of a long relationship of more than four years.
The game had no secrets, it was of simple conception and inspiration (who does not remember the SEGA hit?), But it began to lay the foundations for everything that would come later.
Eight years later, the original team of the Amstrad version decided to give it a facelift, with new graphics and the new option of two players that, as always, adds a plus of addiction.
The graphics improve, a lot, those fledgling that the first part showed, opting for mode 1, which provides higher resolution in exchange for fewer colors. And the sound, on the other hand, fulfills its function perfectly.
I've always thought that if you think about doing a second part, you have to have good reasons. Here they were.
The game had no secrets, it was of simple conception and inspiration (who does not remember the SEGA hit?), But it began to lay the foundations for everything that would come later.
Eight years later, the original team of the Amstrad version decided to give it a facelift, with new graphics and the new option of two players that, as always, adds a plus of addiction.
The graphics improve, a lot, those fledgling that the first part showed, opting for mode 1, which provides higher resolution in exchange for fewer colors. And the sound, on the other hand, fulfills its function perfectly.
I've always thought that if you think about doing a second part, you have to have good reasons. Here they were.












Gráficos, Pantalla de carga, Música/FX: David Olías Sánchez (D-o-s)
Complemento gráfico, Testeo: David Macho (6128)
Diseño de Cabecera e ideas: Juan Diego Triviño Navarro (John McKlain)
Edición: Carlos de Ana (Litos)