Yun
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The main goal is helping yun capturing every single being to fill the pantry of her restaurant. The Big Marsh near Lake Potoña (province of Badajoz), formed by three areas (the marsh wood, the marsh abandoned factory and the mash desert) is full of walking flesh Yun must capture.
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Programación / Code: José Luis Castaño González (na_th_an)
Gráficos / GFX: na_th_an, Ángel Lo Pérez (anjuel)
Música (OGT) / Music: na_th_an
Diseño de Niveles / Level design: na_th_an
Portada / Cover art: José Ignacio Ramos (Kendroock)
Sonidos / SFX: Shiru
Powered by NES S Engine MK1 v0.9 by The Mojon Twins, neslib, famitone2 by Shiru.
Dedicated to: Fugu, la Potoña.