On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
| 1 | 1 |
| 6 | 2 |
| 7 | 1 |
| 10 | 1 |
GRÁFICOS Y TEXTOS ORIGINALES: Miguel Mesas
MÚSICA Y SONIDO: Javier Tienda
LIBRERÍA DE SONIDO: Jena Paul Mikkers
Arcade of supernatural setting, endowed with adventurous touches and undoubtedly influenced by myths of the genre of the likes of "Ghosts 'n Goblins" or "Castlevania".
In this game we will assume the role of Fray Luis, a courageous friar who must approach a "humble" company... avoid the advent of the end of the world.
For this, in the skin of this singular character, we must reach the new abbot (who actually turns out to be a demonic being) and defeat him.
Obviously the road will not be easy, as the abbot's hosts (composed of possessed monks, bewitched animals, demons, etc), will do everything possible to prevent our progress.
The game is divided into 6 levels, some with a fully linear development purely arcade (like the first or third) and others (like the second) also equipped with details of adventure game (with objectives to meet, objects to find, weapons to buy, conversations to be made with various characters and even with touches of humor.
We can define "Fray Luis" as an interesting play proposal within its modesty (especially at graphic level, in the case of a game published in 1998), which even today offers a satisfactory gaming experience thanks, both to the "familiar" "of its development as a level of difficulty always approachable.
In this game we will assume the role of Fray Luis, a courageous friar who must approach a "humble" company... avoid the advent of the end of the world.
For this, in the skin of this singular character, we must reach the new abbot (who actually turns out to be a demonic being) and defeat him.
Obviously the road will not be easy, as the abbot's hosts (composed of possessed monks, bewitched animals, demons, etc), will do everything possible to prevent our progress.
The game is divided into 6 levels, some with a fully linear development purely arcade (like the first or third) and others (like the second) also equipped with details of adventure game (with objectives to meet, objects to find, weapons to buy, conversations to be made with various characters and even with touches of humor.
We can define "Fray Luis" as an interesting play proposal within its modesty (especially at graphic level, in the case of a game published in 1998), which even today offers a satisfactory gaming experience thanks, both to the "familiar" "of its development as a level of difficulty always approachable.
First published in: Juegos Liberados
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5.8
AFFILIATES
intro
in game
in game
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