MEDIA
Screens and video
EDITORIAL
Analysis
agamenon32018/03/18
Arcade of supernatural setting, endowed with adventurous touches and undoubtedly influenced by myths of the genre of the likes of "Ghosts 'n Goblins" or "Castlevania".
In this game we will assume the role of Fray Luis, a courageous friar who must approach a "humble" company... avoid the advent of the end of the world.
For this, in the skin of this singular character, we must reach the new abbot (who actually turns out to be a demonic being) and defeat him.
Obviously the road will not be easy, as the abbot's hosts (composed of possessed monks, bewitched animals, demons, etc), will do everything possible to prevent our progress.
The game is divided into 6 levels, some with a fully linear development purely arcade (like the first or third) and others (like the second) also equipped with details of adventure game (with objectives to meet, objects to find, weapons to buy, conversations to be made with various characters and even with touches of humor.
We can define "Fray Luis" as an interesting play proposal within its modesty (especially at graphic level, in the case of a game published in 1998), which even today offers a satisfactory gaming experience thanks, both to the "familiar" "of its development as a level of difficulty always approachable.
In this game we will assume the role of Fray Luis, a courageous friar who must approach a "humble" company... avoid the advent of the end of the world.
For this, in the skin of this singular character, we must reach the new abbot (who actually turns out to be a demonic being) and defeat him.
Obviously the road will not be easy, as the abbot's hosts (composed of possessed monks, bewitched animals, demons, etc), will do everything possible to prevent our progress.
The game is divided into 6 levels, some with a fully linear development purely arcade (like the first or third) and others (like the second) also equipped with details of adventure game (with objectives to meet, objects to find, weapons to buy, conversations to be made with various characters and even with touches of humor.
We can define "Fray Luis" as an interesting play proposal within its modesty (especially at graphic level, in the case of a game published in 1998), which even today offers a satisfactory gaming experience thanks, both to the "familiar" "of its development as a level of difficulty always approachable.
CREDITS
Development team
PROGRAMA Y PRUEBAS: Pedro Mesas, Enrique García
GRÁFICOS Y TEXTOS ORIGINALES: Miguel Mesas
MÚSICA Y SONIDO: Javier Tienda
LIBRERÍA DE SONIDO: Jena Paul Mikkers
GRÁFICOS Y TEXTOS ORIGINALES: Miguel Mesas
MÚSICA Y SONIDO: Javier Tienda
LIBRERÍA DE SONIDO: Jena Paul Mikkers
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Latest comments
Es de esos juegos que al momento de publicarse no llamaban la atención; pertenecían a un género saturado. Curiosamente, 20 años después, los que seguimos la escena retro ahora sí lo disfrutamos!
2018-03-19 13:54:56