Zombie Incident
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computer emuzone review
Published on2019/02/14
The MSX nostalgic who create games for this system in the XXI century, are still committed to reminding us that the golden age of the Spanish soft was for them, with few exceptions, a bad dream.
"Zombie Incident" took first place in the long-lived MSXdev in 2011.
It has very well made graphics, which perfectly fulfill its purpose.
The sound and the music are very good, creating an atmosphere that impels you to continue advancing without pause to discover more screens.
And as far as the gameplay is concerned, the game is fast, frantic, and has the right difficulty, in the style of what Japanese companies have always looked after so carefully.
He was a worthy winner of the contest, you can test it.
"Zombie Incident" took first place in the long-lived MSXdev in 2011.
It has very well made graphics, which perfectly fulfill its purpose.
The sound and the music are very good, creating an atmosphere that impels you to continue advancing without pause to discover more screens.
And as far as the gameplay is concerned, the game is fast, frantic, and has the right difficulty, in the style of what Japanese companies have always looked after so carefully.
He was a worthy winner of the contest, you can test it.
En 2015, el juego fue portado a la Nintendo 3DS, conservando el espíritu del original a la vez que hacía uso de las mayores capacidades técnicas de la portátil de la compañía japonesa. Igual de recomendable.
En 2017, fue portado a ColecoVision por Team Pixelboy. Como de constumbre, es un calco de la versión MSX y necesita el cartucho "Super Game Module" para funcionar.
En 2017, fue portado a ColecoVision por Team Pixelboy. Como de constumbre, es un calco de la versión MSX y necesita el cartucho "Super Game Module" para funcionar.
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Este juego es perfecto. Creo que no tuvo su merecido reconocimiento... parece de MSX2 de lo bien realizado que está.
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Music & FX: John Hassink
Cheerleader, testing & media: SUN
ColecoVision version
Michael Markowski : Software beta-testing
Luc Miron : Box design, game manual, cart label, software beta-testing
Sandra María Garzón Hernández : Box art (http://sandraghart.tumblr.com)
Dale Crum / Doc4 : Game manual layout (www.doc4design.com)
Oliver Puschatzki : Box printing services