On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
| 4 | 1 |
| 7 | 1 |
| 8 | 4 |
| 10 | 9 |
Design & Management PSX: Juan José Frutos García
Product Manager GBC: Rubén Ángel Gómez
Program: Jorge Cabezas (Lead programmer), Jorge Biedma (PSX); Ignacio (Nacho) García, Ricardo Fernández Gil, Daniel López Vallejo (GBC)
Lead Artists PSX: Ángel Acosta, Javier Garcia
Population PSX: Max Romero
Textures PSX: Sergio Palacios
Artists: Paula Nieto, Manuel Ruiz (PSX); Julio Moruno, Miguel A. Soler, Antonio Jesús Gálvez Alcázar (GBC)
Artistic Adviser PSX: Rubén Ángel Gómez
Sound PSX & GBC: Alberto José González Pedraza
A few years ago we published the file of the arcade version, one of Gaelco's most successful games, with an extensive commentary by The Punisher that already referred to the versions that we bring to you today.
In 1998, Gaelco bought Bit Managers (the old New Frontier), with the aim of expanding its radius of action to the world of consoles.
The result of this agreement was the development for PlayStation and Game Boy Color of this game, while still having Infogrames as a preferred partner.
While the PSX version was based directly on the original, the Nintendo laptop set, given its limitations, a totally different conception, betting on an isometric view that, as The Punisher commented, remembered very much 'Paperboy'.
Unfortunately or fortunately, the latter never saw the light. We say unfortunately because users of the laptop could never prove it. We say thankfully because, thanks to the indiscretion of one of the "little chiefs" of Infogrames, we can put it at your disposal for you to enjoy it.
In 1998, Gaelco bought Bit Managers (the old New Frontier), with the aim of expanding its radius of action to the world of consoles.
The result of this agreement was the development for PlayStation and Game Boy Color of this game, while still having Infogrames as a preferred partner.
While the PSX version was based directly on the original, the Nintendo laptop set, given its limitations, a totally different conception, betting on an isometric view that, as The Punisher commented, remembered very much 'Paperboy'.
Unfortunately or fortunately, the latter never saw the light. We say unfortunately because users of the laptop could never prove it. We say thankfully because, thanks to the indiscretion of one of the "little chiefs" of Infogrames, we can put it at your disposal for you to enjoy it.
AFFILIATES
PlayStation
PlayStation
GB Color
GB Color
×










