On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
| 8 | 1 |
| 9 | 1 |
| 10 | 1 |
Graficos: Francisco Javier Velasco (Pagantipaco), Ángel Lo Pérez (anjuel), Beyker
Musica: Beyker
Animacion de Pancho: Pagantipaco
Pantalla de carga: José Ignacio Ramos (Kendroock)
Caratula: Pagantipaco
Diseño de niveles: Javier Ortiz (Tbrazil), Jaime Tejedor Gómez (Metalbrain), The Warlock, Pagantipaco, Kendroock, Juan José Ródenas (Sejuan), Luis I. García Ventura (Benway), Beyker.
Testers: Tbrazil, The Warlock.
Last title developed by the ephemeral Beyker Soft studio, only for ZX Spectrum 48k and 128k, in which our main character, Pancho Tuercas, needs all your help, because in the factory where he works as maintenance manager they have commissioned him to find the 9 parts of a control center, and thus improve the productivity of the plant. His job, basically his, is to push blocks and group those that are the same (except for the black ones) and, thus, make his way through the 45 different screens of the game with which the challenge ends. With each grouping, the blocks disappear and gain space, but you must be very careful not to get trapped; that's why you have to think carefully before starting to move them, especially at the beginning of each screen. Fortunately, if this happens, we have the R key (Retry) and we will have three attempts to get out of the quagmire.
We are facing a colorful, simple and addictive puzzle-style title, with a very balanced difficulty, without a time limit and with precise, clean and slow movements that, honestly, admits very few drawbacks, since it is technically impeccable, which will delight of fans of this type of game and that, as a whole, shows the great talent of all the guys who, for almost three years, contributed their know-how.
We are facing a colorful, simple and addictive puzzle-style title, with a very balanced difficulty, without a time limit and with precise, clean and slow movements that, honestly, admits very few drawbacks, since it is technically impeccable, which will delight of fans of this type of game and that, as a whole, shows the great talent of all the guys who, for almost three years, contributed their know-how.
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