magazinesmagazines
Issue 19 (july 1987)Page 29
7
Aaaaaaeeeeeaaaaaiiiiii! Ungawa, my friends. Tarzan here, telling you all about the new game from Alligata.

Urgh! Gerrof! This is my bit. Go back to your own game. That's better. Now, if you stayed awake during history, you'd know about the epic trek that a journalist by the name of Stanley went on, looking for Dr Livingstone in the darkest reaches of the African jungle (um bongo!) A trek which ended with a bedraggled Stanley wandering up to a total stranger and saying "Dr Livingstone, I presume?" (To which the stranger probably replied, "No I'm Reg Jones, and this is my wife, Edith...") However, according to Alligata, Stanley had a bit of trouble getting to Livingstone, and this is the true story of what happened...

You, being Stanley, have to travel through sixty-three extremely hard screens to find Livingstone, dodging pygmies, alligators, man eating plants, monkeys, snakes and piranha bats (yes, it's true). Also there are some dotty old white settlers who'll shoot at you on sight, and some very nasty quicksand, plus this pain-in-the-neck bird who, if he catches you, kidnaps you and dumps you into his nest. And once you walk out of his nest, you're back at the beginning of the game again, so avoid him like the plague.

However, you are not unarmed. You have a boomerang which, if you use it correctly, will curve upwards and bop any annoying creature on the upper level, and comes in useful when you fall into underground caves, 'cos a quick flick will free the doors. Then there's a dagger to throw and a grenade to lob, plus a terribly useful pole. Why a pole? Well, when you get into places you can't get out of, you pole vault your way free! Simple, innit?

The game reminded me very much of Sir Fred, one that I was addicted to last year. It's fairly hard to play, but Alligata has given you an infinite lives cheat and a map of the first four levels, so you can't go far wrong. It's worth a look.

Tony Lee.


RATING

GRAPHICS: 7
PLAYABILITY: 7
VALUE FOR MONEY: 7
ADDICTIVENESS: 8
OVERALL: 7
Issue 64 (July 1987)Page 27
8
magazinemagazine
Issue 41 (June 1987)Page 109-110
77
magazinemagazine
Issue 116Page 11-12
8.2
magazinemagazine
Issue 18 (diciembre 1986)Page 34 (Amstrad CPC)
magazine
Issue 77 (3-9 marzo 1987)Page 20-24
4.8
magazine
magazine
magazine
magazine
magazine
Issue 4 (junio 1989)Page 36
10
magazine
Issue 32 (febrero 1998)Page 32 (Atari ST)
7
magazine
Issue 30 1E (diciembre 1987)Page 32 (PC DOS)
8
magazine
Issue 4Page 50
9
magazine
RATINGSratings

CEZ

Total 9
Editorial rating
Current rating and category breakdown.
#74 in CEZ #22 in Videoadventure
Graphics 8.3
Music 7.4
Gameplay 9.6
Presentation 8.1
Current CEZ rating 9
+0.2
CEZ Original rating 8.8
we underscored it at first

Community & Magazines

Votes
315
Participation
#7 in CEZ #4 in Videoadventure
Rating Votes
1 11
2 1
4 2
5 2
6 6
7 11
8 25
9 52
10 205
Users
Users
9.1
#33 in CEZ #7 in Videoadventure
Mags
Mags
8.4
#69 overall #9 in Videoadventure
developing teamdeveloping team
Programa: José Antonio Morales Ortega
Gráficos: Carlos A. Díaz de Castro
Ilustración portada: Laugi
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AFFILIATES
thanksthanks
Tu Amstrad PCW
Amstrad PCW cover
Phoenix Informatique, Neville
Amstrad CPC game
Manuel Pazos
MSX 2 map
Kachorro
Amstrad PCW game
Juan Pablo López Grao
Spectrum +3 cover
MSX (alt.) cover
eck@e
Spectrum map
MSX (Serie Oro) cover & MSX 2 cover
cpcmaniaco
Amstrad CPC disk (Microïds) cover
Amstrad CPC cover & Amstrad CPC disk cover
Álvaro Hermida Correa
PC cover
AlesteDX
PC (Italy) cover
Abraxas, Jaime G. Soriano (deepfb)
Amstrad CPC (Microïds) cover