On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
| 1 | 2 |
| 5 | 1 |
| 10 | 1 |
Gráficos: Rafael Barraso Martín
Sonidos: Carlos Illana Alejandro
Platform game in the purest console style, with super-colorful graphics, good movements and devilish difficulty. And I say devilish, because it has something of the syndrome of the perfect pixel when it comes to squaring the jumps on the enemies, which greatly complicates the task. I don't know if the DOSBox cycles should be reduced, but it gives the impression that everything is going too fast (you should check the speed on an old computer).
We also do not know if music was lost on the path of preservation or not, but it is undoubtedly missed.
The game was created in 1996, from what we have been able to see in the files that compose it, so it can be seen that its creators found a commercial outlet five years later, at the hands of Hammer, that company that succeeded DDM.
Its author, Daniel Navarro, had already made his first steps with the PC version of Oberon 69 and Chess Housers, a game that also had two eras (in 1990 by the hand of Diabolic, and in 1993 with DDM, which gave graphics a facelift).
We also do not know if music was lost on the path of preservation or not, but it is undoubtedly missed.
The game was created in 1996, from what we have been able to see in the files that compose it, so it can be seen that its creators found a commercial outlet five years later, at the hands of Hammer, that company that succeeded DDM.
Its author, Daniel Navarro, had already made his first steps with the PC version of Oberon 69 and Chess Housers, a game that also had two eras (in 1990 by the hand of Diabolic, and in 1993 with DDM, which gave graphics a facelift).
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