On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Sword Fight II
Genre: Arcade
Type: Beat 'em up
Distribution: Commercial
Price: 600 Pts.
| Rating | Votes |
| 3 | 1 |
A year after its first installment, Sword Fight returned with renewed energy, surpassing it in everything.
If the original was a game with a static and linear scenario, with no action other than hitting (always in the same way), the second part turned the concept upside down, which remained the same:
Drawing from the sources of 'Golden Ax', as we already indicated, this second part is better from the same start menu, incorporating new options such as playing with a joystick.
The graphics are similar, digitized like that one, but it has three important new features: the stage has depth, like in the acclaimed SEGA game, the game area has been enlarged and, when you finish with the enemies that are stalking you, you continue until the next scene accompanied by a careful scroll.
The sound is still through a beeper, which was something of the past in 1993, let alone in 1994. But we must not forget, as we already told you, that the game is the work of a single person, and that there is no less than thank you for your work which, to a greater or lesser extent, manages to make us have a good time.
If the original was a game with a static and linear scenario, with no action other than hitting (always in the same way), the second part turned the concept upside down, which remained the same:
Drawing from the sources of 'Golden Ax', as we already indicated, this second part is better from the same start menu, incorporating new options such as playing with a joystick.
The graphics are similar, digitized like that one, but it has three important new features: the stage has depth, like in the acclaimed SEGA game, the game area has been enlarged and, when you finish with the enemies that are stalking you, you continue until the next scene accompanied by a careful scroll.
The sound is still through a beeper, which was something of the past in 1993, let alone in 1994. But we must not forget, as we already told you, that the game is the work of a single person, and that there is no less than thank you for your work which, to a greater or lesser extent, manages to make us have a good time.
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