I've had to fight nostalgia to rate this gem of Spanish software. I've had to grapple with many memories and feelings. Realism can sometimes be painful, but one must strive for objectivity.
I pursued 'Yenght' for many years, probably since the end of 1987, when I discovered that Dinamic wasn't just
Game Over and
Fernando Martín Basket Master, nor
Phantis and
Freddy Hardest, when I discovered there were more Spanish adventures besides
Don Quixote, perhaps the first one that truly captivated me.
I know when I started the search, but incongruously, I don't know when I finished it. I'm almost certain it was when emulators appeared in my computing life, giving me the opportunity to finally play all those games I'd wanted to play but hadn't yet had the chance.
What I do remember perfectly is the feeling that overwhelmed me when my eyes finally beheld the title screen of the first professional adventure game made in our country. It had been many years of waiting, and just seeing it before me fulfilled my long-held anticipation.
I found a game that looked dated, one that couldn't stand up to comparison with other great adventure games developed later, but which retained a mystical aura characteristic of Dinamic games and their own pioneering era in adventure games. A game that cost 1,800 pesetas back then and was reviewed on the same page of the same issue of Microhobby that featured
Saimazoom, a game that has aged much better.
I said at the beginning that I had to swallow a lot of nostalgia to rate it, but that's not entirely true, as you'll see a little further down. Deep down, all of us who owned a ZX Spectrum are a bit like children of Microhobby, and objectivity regarding Spanish games was never a distinguishing feature of the legendary magazine.
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