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Atticus
Review
Atticus
Published on2025/05/29 at 09:10
An impressive conversational game created by the brilliant studio BitFans (Juan Antonio Fernández and company), in which, over seven endless and enigmatic nights in the underworld, you must search for a key to find the exit, moving across three floors and nine different locations. A real blast, with a loading time of just 128 kilobytes, despite its black and white graphics, more than compensated for by a superb soundtrack.

The truth is, I've never been a fan of these types of games, and even less so when they add a labyrinthine component, but the truth is that I was amazed during its development, because it's absolutely brilliant. It's also elegant, user-friendly, and of a high standard in every sense, including spelling, an aspect I'd like to highlight given the intellectual mediocrity that exists today.

Plus, it will surprise you every time you play, because each game will be substantially different from the last, and the music will be synchronized with the current moment, something quite unusual.

In short, a magnificent development resulting from almost two years of hard work, very well thought-out and very good. Don't miss it, or you'll regret it. Fantastic title!
developing teamdeveloping team
Diseño y producción: BITFANS
Código y gráficos: F3M0
Música: Mr. Rancio
Código adicional y soporte: ThePope, Boriel
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