MEDIA
Screens and video
EDITORIAL
Analysis
fransx2002/10/22
Basketball games with serious ambitions on 8-bit computers have, in most cases, been disappointing. A prime example is the exasperating Fernando Martín Basket Master, a boring and bad game if ever there was one, which enjoyed widespread popularity solely due to its name (Karnevi's note: I disagree, see the game sheet for more details :-D). Ópera's Golden Basket isn't far behind, although it had the merit of allowing you to control 10 players simultaneously with much more ease than Fernando Martín did with only 2. With a very similar design to the latter, Barna Basket discovers a new type of game: turn-based basketball.
COMMENT
One-on-one basketball games. A foul is called when you go to get the ball. If you shoot from midcourt, you'll make almost every basket... I mentioned "turn-based basketball" because of the game's poor programming. For example, when you shoot from midcourt and press "right" to run for the rebound, you can clearly see that the "graphics engine," if you can call it that, first moves the ball a bit, then the opponent to the left (?) a bit, and then our player to the right the same bit. It's incredibly slow.
The main screen, with the crowd, the court, and everything else, is an 11KB GIF image. It might be interesting to see the MSX GIF-to-SCR converter this game uses. The characters seem entirely programmed in BASIC, as you can clearly see the movement subroutines for each element, although that might not be the case. Anyway, a game you can't miss if you're feeling down.
COMMENT
One-on-one basketball games. A foul is called when you go to get the ball. If you shoot from midcourt, you'll make almost every basket... I mentioned "turn-based basketball" because of the game's poor programming. For example, when you shoot from midcourt and press "right" to run for the rebound, you can clearly see that the "graphics engine," if you can call it that, first moves the ball a bit, then the opponent to the left (?) a bit, and then our player to the right the same bit. It's incredibly slow.
The main screen, with the crowd, the court, and everything else, is an 11KB GIF image. It might be interesting to see the MSX GIF-to-SCR converter this game uses. The characters seem entirely programmed in BASIC, as you can clearly see the movement subroutines for each element, although that might not be the case. Anyway, a game you can't miss if you're feeling down.
CREDITS
Development team
Autor: Jesús Manuel Montané
AROUND THE GAME
Links and presence
IN THE CEZ ZONES
DISCOVER
Related games
COMMUNITY










Latest comments
No estoy de acuerdo con tu comentario del Fernando Martín Basket Master, a ti a lo mejor no te gusta, y es muy respetable, a mí no me gusta el baloncesto y no obstante, el juego me parece bastante bueno, sí, solo manejas a dos jugadores, pero eso no lo hace peor y tienes el detalle de cómo el público "anima". El juego no es que sea rápido, pero tampoco es lento (al menos en Amstrad CPC), personalmente me gusta bastante y siempre que lo juego, me lo paso bien
2020-10-04 22:54:36 02 RodrigoEl único juego de básket realmente bien programado y, lo que es muy importante también, COMPLETO... es el Dunkshot para MSX. Tiene todo lo que un partido de básket debe tener: 3 segundos, 5 segundos, 10 segundos, faltas, cambios... recomiendo que lo prueben.
2009-08-09 17:22:22