Dustin
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Random video
3 available
MSX
computer emuzone review
Published on2001/02/16
This is one of Dinamic's earliest programs, and from the very beginning, the company demonstrated undeniable quality in all its games, while also standing out for their difficulty, as is the case with this one. And even then, it doesn't reach the level of difficulty of Abu Simbel Profanation, to name one example. This characteristic, excessive difficulty, was heavily criticized at the time for anything associated with Dinamic and, by extension, for all Spanish software, especially outside of Spain. Furthermore, despite the undeniable quality of its programs, Dinamic suffered harsh criticism from the British press regarding this aspect, for what they called a lack of playability, especially after the release of Olé Toro in Great Britain, which led to a merciless attack on the game by publications in that country.
But despite all this criticism, Dinamic was always at the forefront of the global software industry, or at least among the best, and its games achieved recognition, at least in Spain. Its series, comprised of Babaliba, Saimazoom, and Abu Simbel Profanation, and Army Moves and Navy Moves, even garnered European acclaim.
THE GREAT ESCAPE
Focusing on the game under review, we can say that it deviates somewhat from Dinamic's traditional style. It's not a typical arcade game like Game Over, Army Moves, etc., as it incorporates adventure elements, requiring players to interact with other inmates to exchange items necessary for the escape. This adds a touch of adventure, a welcome change from the repetitive arcade games of the time, though it doesn't alienate fans of those arcade classics.
This genre mix might not appeal to everyone, but we can safely say it's well-balanced, except perhaps for adventure purists who might dislike the fact that items for trade must be obtained by "beating the guard until he falls." While this adds a touch of realism, I doubt any prison has guns, batons, and other weapons lying around.
The game's objective, as expected, is to escape from the prison where we're initially held. To do this, we must acquire all the necessary items by trading the objects we collect by defeating the guards. This won't be an easy task, since hitting the first guard attracts the attention of all the others we encounter, who will show no mercy when it comes to firing indiscriminately at us.
We could compare this game to another released around the same time by Ocean, called 'The Great Escape,' considered a masterpiece of the adventure genre. Made using the Filmation technique, its protagonist is an Allied prisoner of war in World War II. We can say that it far surpasses Dustin in every aspect, differing from it in its purely adventure-oriented approach, without arcade elements, and in its greater realism, completely removed from Dustin's somewhat humorous conception.
FINAL RATING
We can recommend this game to any player who enjoys arcade games that require some brainpower, and to anyone who finds pure, hardcore adventures a bit monotonous.
In any case, it's recommended for all types of players. A good game, but not quite a masterpiece.
But despite all this criticism, Dinamic was always at the forefront of the global software industry, or at least among the best, and its games achieved recognition, at least in Spain. Its series, comprised of Babaliba, Saimazoom, and Abu Simbel Profanation, and Army Moves and Navy Moves, even garnered European acclaim.
THE GREAT ESCAPE
Focusing on the game under review, we can say that it deviates somewhat from Dinamic's traditional style. It's not a typical arcade game like Game Over, Army Moves, etc., as it incorporates adventure elements, requiring players to interact with other inmates to exchange items necessary for the escape. This adds a touch of adventure, a welcome change from the repetitive arcade games of the time, though it doesn't alienate fans of those arcade classics.
This genre mix might not appeal to everyone, but we can safely say it's well-balanced, except perhaps for adventure purists who might dislike the fact that items for trade must be obtained by "beating the guard until he falls." While this adds a touch of realism, I doubt any prison has guns, batons, and other weapons lying around.
The game's objective, as expected, is to escape from the prison where we're initially held. To do this, we must acquire all the necessary items by trading the objects we collect by defeating the guards. This won't be an easy task, since hitting the first guard attracts the attention of all the others we encounter, who will show no mercy when it comes to firing indiscriminately at us.
We could compare this game to another released around the same time by Ocean, called 'The Great Escape,' considered a masterpiece of the adventure genre. Made using the Filmation technique, its protagonist is an Allied prisoner of war in World War II. We can say that it far surpasses Dustin in every aspect, differing from it in its purely adventure-oriented approach, without arcade elements, and in its greater realism, completely removed from Dustin's somewhat humorous conception.
FINAL RATING
We can recommend this game to any player who enjoys arcade games that require some brainpower, and to anyone who finds pure, hardcore adventures a bit monotonous.
In any case, it's recommended for all types of players. A good game, but not quite a masterpiece.
Only the Spectrum version was published in the United Kingdom, and it did so in a peculiar way: on the tape that usually accompanied the magazine Your Sinclair.
User comments
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It deserves a remake.
Um remake dessa obra é tudo que os fãs da Dinamic esperam. Por favor, CEZ!!
sI NECESSITAS urgentemente de um remake el Dustin
AFFILIATES
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Gráficos: Luis Rodríguez Soler (Luigi) & Ignacio Ruiz Tejedor (Snatcho)
Música: Manuel Cubedo
Gráficos Amstrad CPC: Javier Cubedo
Versión MSX: Pedro Sudón Aguilar
Portada: Alfonso Azpiri