West Bank

revistasrevistas
nº 66 (April 1987)Pág. 20
8.38.7
magazine
nº 7 (diciembre 1985)Pág. 25 (Spectrum)
magazine
nº 3 (march 1986)Pág. 26
8
#3. March 1986. Page 26.

A kinda spaghetti computer game without the parmesan or the doi-oing sound nothing to do with the middle each time you see Clint Eastwood's boot. West Bank has nothing to do with the middle east and everything to do with a hot-shot winner. It brings a bar room brawl into your front room without your getting a black-eye, or spilling red-eye on the carpet yet still letting you be the quickest dead-eye west of Wapping.

The screen shows three saloon doors, each assigned a key. Any could swing open at random. Press the appropriate key and you could blow away whatever's behind it. If it's a low down, no good sidewinder of a bad man then watch your bounty money tot up as indicated by the dollar bags above the doors. But if you're too quick you might shoot the Mae West proportioned bar maid, and that'll cost you, as well as her, a life. But before she can ask whether that's a gun in your pocket or are you just glad to see her another door swings open. This could be the clown with five hats. Shoot 'em off - but watch it - under the last could be money or a bomb. One's a winner - the other could cost a life.

The greater your first round success, the less baddies you'll meet in the second round, which is marginally faster than the first. If you're top drawer here, then shoot through the final showdown at the Pretty OK Computer Game Corral. Now, instead of doors, three heavy dudes confront you. You can't draw before them - and you don't know who'll draw first, so your reactions have to be razor sharp. Then banga-bang-bang and mash all three - the faster you do it the higher your bounty bonus.

This one you'll all be gunning for - it combines larfs with thrills, quick reactions with' brains.

Rick Robson.


RATING

GRAPHICS: 8
PLAYABILITY: 8
VALUE FOR MONEY: 8
ADDICTIVENESS: 7
OVERALL: 8
nº 25 (February 1986)Pág. 11
84
magazine
nº 47 (febrero 1986)Pág. 88
3
magazine
nº 57 (14-20 octubre 1986)Pág. 26-27
4.8
magazinemagazine
nº 15 (sep 1986)Pág. 11 (Amstrad CPC)
3.5
magazine
nº 24 (april 1987)Pág. 29
60
magazine
Publicidad
PUNTUACIONESpuntuaciones

CEZ

Total 8.6
Valoración editorial
Imprescindible
Valoración actual y desglose por apartados.
#163 de CEZ #56 en Arcade
Nota actual CEZ
Gráficos 9
Música 8.6
Jugabilidad 8.4
Presentación 9.3

Comunidad y Revistas

Usuarios
Usuarios
8.4
#213 de CEZ #74 en Arcade
Revistas
Revistas
7.8
#165 total #58 en Arcade
Votos
82
Participación
#67 de CEZ #24 en Arcade
Nota Votos
1 4
4 2
5 1
6 2
7 8
8 12
9 21
10 32
equipo de programaciónequipo de programación
Programa, gráficos: Álvaro Mateos Herrera
Pantalla de carga: Ignacio Ruiz Tejedor (Snatcho)
Versión MSX: Animagic
Diseño artístico: Alfonso Azpiri
comentacomenta
AFILIADOS