On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: 3 Skulls of the Toltecs
Genre: Graphic Adventure
Distribution: Commercial
Series: Fenimore Fillmore
Price: 7495 Pts
Available Magazines
| Rating | Votes |
| 1 | 2 |
| 2 | 1 |
| 8 | 1 |
| 9 | 5 |
| 10 | 20 |
Guión: Rodrigo Castillo
Equipo programación: Juan Carlos García Galán, Diego González, Gonzalo Hernánz, Ogirdor Ollitsac, E. Gaucho
Animador jefe: Antonio de Tena
Animadores: Miguel Canosa, Ana Carmona, Corina Belga
Diseño: Antonio Navarro
Fondos: Higashi Taruma
Gráficos principales: Jorge Azpiri
Soporte gráfico: José González, Alfonso Fernández Borro, Héctor González, Víctor González, Dick Oshima, German Langer,
Música: Richard Wells, David Punshon
Let's go back to 1996. It was already four years (so much in this computers world) that the Spanish soft bubble had burst, leaving behind a bleak picture.
Slowly came the attempts to restore the scene, being Dinamic (now Multimedia) the advantaged, with support from Hobby Press (Microhobby and Micromania editors).
1996, as I said, was a turning point. Besides the proliferation of PC Futbol and Basket sagas, new groups emerged with great success in Spain and beyond our borders, recuperating the old pride. Along with extend Blade reports, frustrated project that everyone had heard about, they talked about a lot of Friendware and their two great games: Speed Haste and Trauma, and among them came an adventure that seemed had nothing to envy to the Lucasfilm games.
3 Skulls of the Toltecs was a project of Hernan Castillo (author of Piso Zero, among others), was presented to several companies seeking funding. It left a good impression on all of them, but in the end was the powerful Warner, with its computer entertainment division, which got the upper hand.
The game was a success everywhere it was distributed, and has spawned two sequels with the cowboy protagonist: The Westerner (2003) and Fenimore Fillmore: Revenge (2008).
Remember to use DosBox to load the game (it lacks the animated sequences in the Spanish version, but has all the voices).
Slowly came the attempts to restore the scene, being Dinamic (now Multimedia) the advantaged, with support from Hobby Press (Microhobby and Micromania editors).
1996, as I said, was a turning point. Besides the proliferation of PC Futbol and Basket sagas, new groups emerged with great success in Spain and beyond our borders, recuperating the old pride. Along with extend Blade reports, frustrated project that everyone had heard about, they talked about a lot of Friendware and their two great games: Speed Haste and Trauma, and among them came an adventure that seemed had nothing to envy to the Lucasfilm games.
3 Skulls of the Toltecs was a project of Hernan Castillo (author of Piso Zero, among others), was presented to several companies seeking funding. It left a good impression on all of them, but in the end was the powerful Warner, with its computer entertainment division, which got the upper hand.
The game was a success everywhere it was distributed, and has spawned two sequels with the cowboy protagonist: The Westerner (2003) and Fenimore Fillmore: Revenge (2008).
Remember to use DosBox to load the game (it lacks the animated sequences in the Spanish version, but has all the voices).
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