Published on2011/11/13
Normally when a game goes from 16 to 8 bits, things tend to cut, remove phases, removing features ... There are few times when a product is improved by passing it to a technically inferior, but that's what happened in the case of this conversion. A hardware-based Amiga coin-op, that despite having some pretty good graphics and a fun idea (copying and extending Rampage), its erratic behavior in the control did little more than unplayable.
In eight bits, although it isn't a super easy game, the controls respond as they should, and if we add a bigger presence of objects that recharge our energy, the game is much more bearable than the original. In addition (although I have no idea about the reason), the sets are completely different compared with the 16-bit versions.
Interestingly, of all "minor" conversions, the two best are those Aaargh! versions that Animagic scheduled for MSX and Amstrad. Surprised?, I am too!
In eight bits, although it isn't a super easy game, the controls respond as they should, and if we add a bigger presence of objects that recharge our energy, the game is much more bearable than the original. In addition (although I have no idea about the reason), the sets are completely different compared with the 16-bit versions.
Interestingly, of all "minor" conversions, the two best are those Aaargh! versions that Animagic scheduled for MSX and Amstrad. Surprised?, I am too!










Versiones Spectrum, C64, PC: Binary Design
Versiones Amstrad, MSX: Animagic