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Commandos Strike Force
Eidos Pyro Studios  2006
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karnevi karnevi · 2020/12/07 · updated: 2021/12/06 · 15901 views [#322]
On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!
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Language: spanish & english
Title: Commandos Strike Force
Genre: Strategy
Type: Shooter
Distribution: Commercial
Series: Commandos
Engine: RenderWare
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rating Puntuacion 9
rating Puntuacion 8.3
rating Puntuacion 7
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COMPILATIONS
Commandos Complete
developing teamdeveloping team
Original Design: Ignacio Pérez Dolset, Jorge Rosado de Álvaro
Project Director: José Manuel García Franco
Lead Designer: Jorge Rosado de Álvaro
Game Design: Arturo Sánchez Eiras, Juan deMiguel Contreras
Level Design: Armando Sobrado Cros, Ignacio Valencia Perelló, Miguel Navío Vivó, Víctor Cerezo Olmo, Norvin José Altamirano Ruiz
Production: José Miguel Oliveros Pérez, Luis Fernando Sánchez García
Collaboration: Paul Robinson
Art Direction: Francisco Javier Soler Fas, Juan Benito Garraza Zurbano
Lead Artists: Daniel Estival Hernández, Daniel Olaya Ortiz, Juan Jesús García Galocha
Artists: Pedro Solís García, Javier García-Lajara Herrero, Daniel Moreno Díaz, Omar Antonio Parada Martínez, David Velasco, José Manuel Pérez De Vries, Antonio José González Benítez, David Melchor Díaz, José Antonio Grandal Souto, José Augusto Rodríguez Sepúlveda, Ángel Gabriel Díaz Romero, Diego Gimeno Ostertag, Javier Candela García, César Martínez Álvaro, Sergio Matesanz Gutiérrez, Eduardo Oliden Hermida, José F. Bermejo Fernández Salinero, Juan Servera Safón, Jaime Otegui Malo, David Mora Chamorro, Iván De Andrés González, Enrique Orrego Franco
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redactorkarnevi · review computeremuzone
Commandos was launched on the market in 1998, almost instantly becoming a timeless classic worldwide. After the first installment, an extension was published ('Beyond the Call of Duty'), later appearing Commandos 2: Men of Courage (which even appeared on the consoles of the moment) and Commandos 3: Destination Berlin, that would end the trilogy.

Three years after this last installment, the game that concerns us today appeared, for computers and consoles, which represented a radical change of course with respect to what we had seen until then. It was about abandoning isometric strategy and embracing first-person shooter games, without neglecting the tactical aspect. It was a risky change (on the other hand it seemed more plausible that it would triumph in the world of XBox and Play), and it remained to know how it would be received, because the setting and even the essence were still there.

It did not reach the technical level of 'Call of Duty 2', the one that hit it at that time, and it did not have the success of its predecessors, but it is a good title that deserves a few games.

About its creators, we must say that Pyro Studios began to develop two new titles some time later, 'Cops' and 'Planet 51', without ever seeing the light. In 2012 it merged with Play Wireless, creating Pyro Mobile, which kept its doors open until 2017.

For its part, Eidos Interactive is, since 2009, Square Enix Europe.
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Author: karnevi

Reviewed: 2020/12/07
Modified: 2021/12/06

Visits: 15901 (#322)
Greetings:
Vreyes1981 PC (español) manual & Spain cover
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