I remember the first time I heard from DDM (Digital Dreams Multimedia) ... It was in a Micromania editorial about
USA Soccer '94, the first game that the company released and that it was a blatant copy of
PC Fútbol in his presentation.
The editorial was right and right: in substance and in form ... And they were also protecting their business, which is lawful. The point is that, since then, we have heard nothing about the company's launches, which became opaque in the eyes of the readers of the legendary magazine.
But DDM continued its trajectory, under the command of Mario de Luis (ex
Diabolic). The compliments were taken by Dinamic and Hobby Press, but the underdogs backed by Tower Communications, then Abeto Editorial, then nothing (I spoke of this mess in the
Virtual Tenis card) continued to do their work in a low voice.
And it is that beyond the plagiarism, which continued to exist (the PC Liga had several deliveries), they also stood out for being a meeting place for old groups of the national panorama that had been left orphaned by patrons, such as
Comix, who had a long relationship with
Opera Soft long ago.
Another of these groups was Balance Games, born in the Amiga world and who had made the leap to PC with
Supercyber. With a new name and members, they made the leap with this space arcade (as Comix had done with
Delvion), using rendered graphics and a series of technical innovations that its author explained in an MS-DOS Club interview not long ago ( development tab).
These were the times to carry out these innovations, make use of the wide musical possibilities that the CD provides and, ultimately, to experiment to take advantage of the new technology.
In my case, I have already said it years ago in some remake reviews, I am a nostalgic fan of pixelated graphics, so the move to modeled graphics did not excite me too much. If you give me the choice between 'Delvion' and the one we are discussing today, I choose the first. But it is still a matter of preferences.
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Supongo que lo de los gráficos debe ser un gusto adquirido... ni siquiera en su día me gustaban los juegos que usaban sprites pre-renderizados (en este caso, puedo ver cithering en la nave gorda. En general, creo que todos los gráficos pre-renderizados han envejecido bastante mal (¿habrá nostalgia de esto algún día?).
2020-12-13 12:31:24