On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Pentacorn Quest
Genre: Videoadventure
Type: Plattforms
Distribution: Amateur
Price: 8,75 €/25 €
Price: £7.99
Engine:
| Rating | Votes |
| 1 | 1 |
| 9 | 2 |
| 10 | 3 |
Gfx: Jarlaxe
Music, audio: Juan Diego Triviño Navarro (John McKlain)
Also participated: SyX
Project Lead & Adittional Art: Jamie Battison
Cover art (Phoenix Ware): Ric Lumb
The magical golden acorns are the cause of dispute between the forces of Light and Darkness. When war finally breaks out, the acorns mysteriously disappear.
The objective of the game is to find the five missing acorns and deposit them in the sacred sanctuary, for which you will have to solve various puzzles along the way.
Developed with La Churrera de los Mojon Twins, Pentacorn Quest is a beautiful game from start to finish, from its own title to the final scene, when you manage to deposit the acorns.
Its graphics are colorful and very well designed, highlighting the sprite of the protagonist, which makes the simplicity of its lines its main virtue.
Bonita is also that of McKlain, a member of 4Mhz whom I had not seen in action outside the Amstrad CPC, and who presents us with one of his usual exquisite melodies. It is missing, yes, a little more variety.
And beautiful and smooth, harmonious even, is the development of the game. Saving the obvious distances, its setting brought to mind the immersive feeling that 'Zelda: Twilight Princess' caused me. And those are major words.
An excellent game.
The objective of the game is to find the five missing acorns and deposit them in the sacred sanctuary, for which you will have to solve various puzzles along the way.
Developed with La Churrera de los Mojon Twins, Pentacorn Quest is a beautiful game from start to finish, from its own title to the final scene, when you manage to deposit the acorns.
Its graphics are colorful and very well designed, highlighting the sprite of the protagonist, which makes the simplicity of its lines its main virtue.
Bonita is also that of McKlain, a member of 4Mhz whom I had not seen in action outside the Amstrad CPC, and who presents us with one of his usual exquisite melodies. It is missing, yes, a little more variety.
And beautiful and smooth, harmonious even, is the development of the game. Saving the obvious distances, its setting brought to mind the immersive feeling that 'Zelda: Twilight Princess' caused me. And those are major words.
An excellent game.
8.5
9
9
7.5
8.5
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