On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Misión La Luna
Genre: Arcade
Type: Action
Distribution: Commercial
Price: $3
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programación: LuisCoco (Luis Fernández)
Música: Narcisound
Shooters were, from the beginning of videogames, a winning bet and an almost certain success, despite its monotony and sometimes tiring repetitiveness. And the reason was very simple: in the unforgettable and unrepeatable arcades, they made you feel like someone important dispensing justice or, on the contrary, they made you feel like a true outsider of the Law, happily skipping it with your colleagues at your side, like a ruthless sniper enjoying the shoot everything that appeared on the screen, with a grateful well-defined sight for those of us who are more clumsy with our aim. And all this, in a voluminous machine perfectly designed and prepared for this purpose.
However, some time later it would no longer be the same, and it would even lose some of its essence with the arrival of home computers in our homes. Basically, because a daunting individuality was imposed in your own room, with the only help of a gun or some deceptively exalting shooting device. And, if not, some key on our vintage keyboard used to pay the consequences of our killer instinct in these types of games doomed to such sad loneliness...
The sensational coder LuisCoco, proposes this marvel for Commodore AMIGA with his mastery of the AMOS programming language (currently released for use), and whose germ comes from the Atari ST environment, curiously, its great competitor and with which it always had a relationship. Eternal rivalry that reaches even to this day, since there are countless debates and fights that we can find about which of the two of these prodigious and ephemeral machines (16-bit icons) was better than the other.
Mision La Luna (Moon Mission) is an extraordinary game with 4 affordable levels, with a high level of graphics, and each one with a magnificent soundtrack and impeccable mouse calibration, which you must play no matter what, and for which it is worth paying its symbolic price of just under 3 euros to download it from their website; or better yet, purchase its physical edition for a little more.
However, some time later it would no longer be the same, and it would even lose some of its essence with the arrival of home computers in our homes. Basically, because a daunting individuality was imposed in your own room, with the only help of a gun or some deceptively exalting shooting device. And, if not, some key on our vintage keyboard used to pay the consequences of our killer instinct in these types of games doomed to such sad loneliness...
The sensational coder LuisCoco, proposes this marvel for Commodore AMIGA with his mastery of the AMOS programming language (currently released for use), and whose germ comes from the Atari ST environment, curiously, its great competitor and with which it always had a relationship. Eternal rivalry that reaches even to this day, since there are countless debates and fights that we can find about which of the two of these prodigious and ephemeral machines (16-bit icons) was better than the other.
Mision La Luna (Moon Mission) is an extraordinary game with 4 affordable levels, with a high level of graphics, and each one with a magnificent soundtrack and impeccable mouse calibration, which you must play no matter what, and for which it is worth paying its symbolic price of just under 3 euros to download it from their website; or better yet, purchase its physical edition for a little more.
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