Small Games for Smart Minds

manualmanual
Use your brain in this small collection of simple intelligence games.
Challenge yourself in the game of Draughts and Sokoban, or fight against your CPC in Othello.

Games


Checkers

Try to keep just one ball on the board to finish the level. The balls are eliminated if they are jumped on by another ball. Jumps are allowed either in horizontal or vertical, but only one ball can be jumped at a time. Every time you complete
a level, you will progress to a harder one, although if you are smart enough, you will realize that the highest boards will take you, after some movements, to boards from prior levels, so you will be able to use your experience. There
are 101 levels that will take you quite a while to solve.


Sokoban

Take the boxes to their destination. Be careful and don’t get stuck or you will have to reset the level to restart it. There are 51 different levels, sorted by difficulty. Many of them were taken from Internet sites, and some others are
from the Game Boy version, so you might know some of them.


Othello

The game called Othello or Reversi is an intelligence and strategy game, where you have to turn over your enemy pieces. The winner will be the one who has more pieces of their color in the board on the last turn. There are 3 levels of difficulty.
Shall you win?

Score


The games of Draughts and Sokoban have a score system based on time and number of movements. When you finish a level, the computer will give you an alphanumeric string. Write it down and put it in the hi-scores website. If your score is high
enough, you will become part of the Hall of Fame! (you will find an access in the following link):
http://www.amstrad.es/juegosamstrad/puntuaonline/index.html

Keys


Game keys are totally redefinable, in fact, you're asked to redefine them as the game start. You may also change them from the game menu at any moment.

Load


Tape version. Enter run" , press play on cassete and press a key. The game will load after some seconds. You'll find two different versions inside the zip file: A .wav, ultrafast, for using on real computers, and a .cdt, for be used
on emulators.

Disk version. Enter run"sgsm and the game will load in an instant.
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developing teamdeveloping team
Código: Raúl Simarro (Artaburu)
Gráficos: José Ignacio Ramos (Kendroock), David Donaire Sánchez (DaDMaN), Artaburu
Pruebas: MiguelSky, Litos, 6128, elteclas, DaDMaN
Portada del juego, carátula: Kendroock
Pantalla de carga: DaDMaN

El juego está programado en C usando z88dk, las librerías cpcRSlib de ESP Soft.
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