On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Innsmouth
Genre: Interactive Fiction
Type: by Choice
Distribution: Amateur
Price: 2,50 €
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Código y gráficos: F3M0
Soporte de código: Boriel & SFH
Música: Wicked
A sequel to the brilliant Donum, from the BitFans studio, and equally inspired by the mysterious and claustrophobic universe of the great American writer H.P. Lovecraft —whose legacy is already freely available in the public domain— which, while not strictly speaking, is a positive evolution of its predecessor. And while it loses some musical quality, it gains in a renewed and colorful visual appearance, more attractive and intriguing...
Once again, I'd like to highlight its exquisite spelling correction, so necessary in these times. It uses part of the original development engine (with the invaluable help of the magnificent Boriel compiler), but has adapted it and made it even more adventurous, with more lines of code, more text, and more object searches, and features much of the previous team of collaborators, which is a guarantee of quality.
So prepare for more and more questions as you progress and interact with the machine, although I find that in this case the difficulty lies not so much in the conversational aspect as in the actions to be taken at each moment. But you'll have to decide for yourself. Simply put, it's a fantastic game you shouldn't miss.
Once again, I'd like to highlight its exquisite spelling correction, so necessary in these times. It uses part of the original development engine (with the invaluable help of the magnificent Boriel compiler), but has adapted it and made it even more adventurous, with more lines of code, more text, and more object searches, and features much of the previous team of collaborators, which is a guarantee of quality.
So prepare for more and more questions as you progress and interact with the machine, although I find that in this case the difficulty lies not so much in the conversational aspect as in the actions to be taken at each moment. But you'll have to decide for yourself. Simply put, it's a fantastic game you shouldn't miss.
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