Army Moves

revistasrevistas
nº 1 (october 1988)Pág. 72-73
3638
magazinemagazine
nº 44 (Juillet-Août 1987)Pág. 40-41
512
magazinemagazine
nº 41 (june 1987)Pág. 16
54
magazine
8
#19. July 1987. Page 69.

Hi there! I'm a rootin' tootin' soldier and I like killing things and eating nails! I'm a member of the Specialist Operations Corps - a crack regiment of nutters, er, I mean commandos, picked for dangerous missions. Today's a real doozy - across broken bridges, jungles, deserts, learn to cope with lots of different modes of transport, enter the enemy HQ, open a safe and get some information. And all before breakfast!

Ahem! Army Moves is a darn hard game. How's this for just the first screen - drive over a bridge, jump the pot holes, fire at the helicopters, fire at the jeeps, and all while firing at an enemy squadron! Not a piece de gateau, I can tell you.

My only major gripe with this game is that it's too easy to die! If you don't get bombed by helicopters, fall into holes and hit any jeeps in the first ten seconds, the only thing you can be sure of is that you're bound to do it in the next ten. And while you're keeping a weather eye out for all these hazards, you've also got to time leaps, dodge bullets and fire back!

It's nothing more than a cross-between Green Beret and Moon Buggy, and I reckon it's highly entertaining. For those who enjoy a good shoot 'em up, I'd recommend nothing better. It's a multiloader, so each level is complicated, and lots has been crammed in in the way of action. The graphics are nifty too, being large and well animated, and very detailed - and the multiload means there's lots of 'em.

With this and Arkanoid, Imagine looks to be heading back to its former glory, especially if it keeps up this association with Dinamic Software - the Spanish group that programmed the game. I doubt this'll be the last we hear of the Spanish connection.

If you want a bit of gratuitous violence before tea, buy it, 'cos it's the sort of game that'll keep you amused for hours. Me? I'm for another go. Haha! Eat lead Commie...

Tony Lee.


RATING

GRAPHICS: 8
PLAYABILITY: 8
VALUE FOR MONEY: 9
ADDICTIVENESS: 7
TOTAL: 8
nº 63 (June 1987)Pág. 24-25
5
magazinemagazine
nº 113Pág. 16-18
8
magazine
magazine
magazine
nº 20 (febrero 1987)Pág. 19
magazine
nº 74 (10-16 febrero 1987)Pág. 44-45 (Amstrad CPC)
magazinemagazine
nº 75 (17-23 febrero 1987)Pág. 30-33 (Amstrad CPC)
4.7
magazine
magazine
magazine
magazine
PUNTUACIONESpuntuaciones

CEZ

Total 8.7
Valoración editorial
Imprescindible
Valoración actual y desglose por apartados.
#139 de CEZ #42 en Arcade
Nota actual CEZ
Gráficos 8.4
Música 8.3
Jugabilidad 8.7
Presentación 9.3

Comunidad y Revistas

Usuarios
Usuarios
8.9
#81 de CEZ #34 en Arcade
Revistas
Revistas
6.4
#301 total #121 en Arcade
Votos
196
Participación
#18 de CEZ #7 en Arcade
Nota Votos
1 3
3 2
4 1
5 3
6 6
7 14
8 31
9 31
10 105
equipo de programaciónequipo de programación
Programa: Víctor Ruiz Tejedor
Gráficos: Víctor Ruiz Tejedor, Santiago Morga Bachiller
Música: Manuel Cubedo
Versión PC: Victoriano Gómez
Pantalla de carga: Javier Cubedo
Ilustración: Alfonso Azpiri

Versión C64: Zach Townsend
Gráficos C64: Andrew Sleigh & Jane Lowe
Música & FX C64: Fred Gray
comentacomenta
AFILIADOS
agradecimientosagradecimientos
juego Enterprise
Xilili
manual Spectrum/Amstrad CPC
mapa Part 1 y mapa Part 2
carátula MSX (Europa), carátula MSX (Europa) (versión alternativa) y manual MSX
Indice Retro
carátula C64
anuncio Imagine (Amiga) y carátula Amiga (Europa)
juego MSX
anuncio Francia
Álvaro Hermida Correa
carátula PC 5 1/4"
AirShark
carátula MSX (Summit)