Published on2001/08/14
The Micromania review that you have available in the magazines tab is from December 1991 ... And the game did not appear until the second half of 1992! Why? Electronic Arts, the distributor of the game in the rest of the planet (yes, yes, not only Europe, but the whole world), wanted the game to border on perfection - as it finally did - and continually pushed to polish even the smallest detail that could affect the gameplay of the program. It was advertised and publicized for a long time, long before the magazine review even saw the light. A multitude of pirate demos, rumors, etc. circulated until it finally hit the streets.
"Risky Woods" was Dinamic's last game as such. Shortly after, the Madrid company would go bankrupt, and would not make its reappearance until some time later, with its Professional Football Simulator, from the Jackson publishing house. A short time later, "Dinamic Multimedia" was born, the company that you all know - currently without the Ruiz brothers, at the helm of "FX Interactive" -.
Was the result good? In my view, it was not only good, but unbeatable. A spectacular platform arcade in all its aspects, from the graphics to the gameplay, through sound / music and movements. All a boast of know-how from the guys from Zeus soft (Hundra, Tracer Command, Delfox), who would later go on to make games Gaelco (arcade machines).
A marvel that you should not miss if you want to have a proper perspective of what the Spanish games were.
"Risky Woods" was Dinamic's last game as such. Shortly after, the Madrid company would go bankrupt, and would not make its reappearance until some time later, with its Professional Football Simulator, from the Jackson publishing house. A short time later, "Dinamic Multimedia" was born, the company that you all know - currently without the Ruiz brothers, at the helm of "FX Interactive" -.
Was the result good? In my view, it was not only good, but unbeatable. A spectacular platform arcade in all its aspects, from the graphics to the gameplay, through sound / music and movements. All a boast of know-how from the guys from Zeus soft (Hundra, Tracer Command, Delfox), who would later go on to make games Gaelco (arcade machines).
A marvel that you should not miss if you want to have a proper perspective of what the Spanish games were.
















Gráficos: Raúl López
Música: José Antonio Martín Tello, Pablo Ariza Molina
Digitalizaciones: Luis Irisarri
Ilustraciones: Ricardo Machuca
Producción: Víctor Ruiz Tejedor (Dinamic)
Productor asociado: John Roberts (Electronic Arts)
Megadrive version by: Steve Wetherill
Musical Scores: Jason A. S. Whitely, José Antonio Martín Tello