Game Over (Dinamic / Imagine 1986–1988) :: Computer Emuzone
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  Game Over
Dinamic Imagine  19861988
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karnevi karnevi · 03/09/2000 · actualizada: 18/05/2025 · 128319 views [#12]
Un 3 de agosto de 1999 veía la luz Spectrum Zone, la antecesora de Computer Emuzone [CEZ]. Así que estamos de 25 aniversario external, y no está de más decirlo, aunque no hayamos podido preparar nada especial. Aquí seguiremos todo lo que aguantemos. ¡Gracias por todo!
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info SPECTRUM
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info AMSTRAD
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 cassette disco
info C64
 cassette disco
info MSX
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 cassette disco
info PC DOS
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 download
en
info SPECTRUM
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 cassette
info AMSTRAD
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 cassette disco
info C64
 cassette disco
info MSX
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 cassette disco no oficial
info THOMSON
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info ENTERPRISE
 cassette
infoinfo
Idioma: español inglés
Título: Game Over
Género: Arcade
Tipo: Acción, Plataformas
Distribución: Comercial
Precio: 2100/3200/3000 Pts
Price: £7.95/£8.95
Revistas disponibles [9]
Computer & Videogames  Crash  Sinclair User  Your Sinclair  MicroHobby  Micromanía  Amstrad Semanal  ZZAP!  Micromanía 
puntuacionespuntuaciones
Nota Votos
1 2
4 2
5 4
6 7
7 17
8 20
9 41
10 96
puntuacion Puntuacion 8.9
puntuacion Puntuacion 9
puntuacion Puntuacion 7.2
enlaces cezenlaces cez
RELACIONADOS
Phantis
SI TE GUSTA...
Survivor
Alien
Nihilumbra
Venganza de los Pitufos, La
Torrente Online
PACKS
Colección de Exitos Dinamic
Spectrum +3 Pack
Colección Dinamic 90
Pack Regalo Amstrad
Mejor de Dinamic, Lo
Dinamic Disc Pack
Pack Regalo Amstrad PC
Pack Regalo Sinclair
Colección Éxitos PC Dinamic
equipo de programaciónequipo de programación
Programa, gráficos (SP, Ams, MSX): Ignacio Ruiz Tejedor (Snatcho)
Portada: Luis Royo

Programa C64: Paul Clansey
Gráficos C64: Jane Lowe
Pantalla carga C64 (UK): Jane Lowe
Pantalla carga C64 (SP): Javier Cubedo

Versión PC: Pedro Sudón Aguilar
Versión Thomson MO5: James Higgins
info+info
En las zonas de CEZ
Spectrum ZoneAmstrad ZoneC64 ZoneMsx ZonePc Zone
En otras páginas
Amstrad ESPIndice RetroGoto 1982
Enlaces
web dinamic.games | linkedin facebook instagram twitter 
comentacomenta
     

titrevistas
magazine nº 71 (September 1987). Pág. 39
6.3 7
magazine
 

magazine nº 44 (septiembre 1987). Pág. 106-107
55
magazinemagazine
 

magazine nº 66 (septiembre 1987). Pág. 40-41
5
magazinemagazine
 

magazine nº 21 (september 1987). Pág. 58
9
When a megalomaniac tyrant queen threatens the galaxy there's only one person who can help... Rachael Smith.

What? Game over! You cannot be serious. Okay, some games are so tough you never make it past the first level, but when even the loading screen carries that fateful message... Well, they reckoned without the might of Rachael, who has right on her side.

Actually, some of you may prefer not to get past the loading screen as it features the same Amazonian tottie in the skintight bikini who's had you slobbering all over the advertisements recently.

But don't get too enamoured with Queen Gremla, because she's the sort of gal who doesn't just give a guy a hard time... she's got it in for whole galaxies. So quit drooling and get your hands onto your joystick --it's time to save the world.

To be honest, the plot's unlikely to win any awards for originality. It's Green Bert in another galaxy as you run along, leaping levels and shooting anything and everything that approaches. But when it comes to play balance, Game Over wins hands down.

That's not to say that it's easy. The aliens, pretty as they are, come thick and fast, and whenever you think you've mastered them, there's something nasty lurking on the next screen, such as a great green giant who bounces around like a manic spacehopper!

As well as the flying meanies there are floating platforms to help you cross chasms, unless you want to kiss the canyon floor. And there are red drums for when you feel like a bang but are running low on ammo. Beware though - those arsenals may contain other, less useful supplies!

Finally, when you've run the gauntlet of the 20 screens which make up Hypsis, taking you from the depths of the dungeons to a waiting spaceship, you have to load more data and set off on a further chase and and palace of Sckunn.

Gremla has done all she can to make life difficult for you - not to say short. She's even carpeted her palace with a mine field. Luckily your hero, Arkos, is perfect in every tiny detail, as far I can tell, (the Spectrum's resolution wouldn't let me get really intimate) he can run, jump and crouch, and the animation has to be seen to be believed.

He's provided with a choice of weapons, and you'll need to suss out the best way to use them against the enemy if you're even going to reach the half-way point. In part one unlimited firepower, plus a supply of grenades which come in useful for dealing with mobs or some of the bigger monsters.

Part two sees him supplied with a giant laser which wastes everything that gets in its way but only has twenty-five shots. Again it's useful to hold it in reserve for special circumstances, such as the final mega-challenge which involves the almost invulnerable Laser-Shooter.

After all that you may feel you deserve a rest. Tough! Because if I kill Gremla first I know what I'm going to do. I'm stepping into her shoes even before the 'Tyrant wanted' card appears in the Job Centre!


RATING

GRAPHICS: 9
PLAYABILITY: 8
VALUE FOR MONEY: 9
ADDICTIVENESS: 9
TOTAL: 9

Fuente: YSRnRY
 

magazine nº 137 (14-20 julio 1987). Pág. 14
8
magazine
 

magazine nº 20 (febrero 1987). Pág. 24 (Amstrad)
Ver texto4
magazine
 

magazine nº 78 (10-16 marzo 1987). Pág. 4-6
4.5
magazinemagazine

magazine
 

magazine nº 29 (september 1987). Pág. 108
68
magazine
 

magazine nº 8 (enero 1989). Pág. 29 (PC DOS)
7
magazine
 

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Amstrad CPC
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MSX
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Thomson MO5