On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

| Rating | Votes |
| 3 | 2 |
| 8 | 3 |
| 10 | 4 |
In Spain, we often complained that there was no Spanish 16-bit games, and you wondered where our talent where had gone. With this coin-op and some others, I am more than answered, because the people was using the Amiga to create new coin-op games, and sometimes even simply copied them.
And this "Steel Force" could have been perfectly called "Alien Breed: The Arcade" because it is an almost exact copy of the Team 17 game for Amiga, only here instead of Alien enemies are mostly robots and humans, there are no computers to consult and making crazy dodging, we can move from phase. Nor do we have to look no key to unlock the doors, and the game is generally faster than AB.
The oddest thing is that the authors alternate "homage" to AB, another well-known scenarios from an Amiga game, "Chaos Engine" of the Bitmap Brothers; take a look to the two screens, a ship from AB and the second with almost the same mapping tiles that Chaos Engine.
As for the graphics and sound, it's "Amiga 100 × 100", but the music, which is composed of some unbearable "loops", seem to have come out of the first games of Amiga and ST, when no one bothered to compose melodies and it was enough digitize them.
And this "Steel Force" could have been perfectly called "Alien Breed: The Arcade" because it is an almost exact copy of the Team 17 game for Amiga, only here instead of Alien enemies are mostly robots and humans, there are no computers to consult and making crazy dodging, we can move from phase. Nor do we have to look no key to unlock the doors, and the game is generally faster than AB.
The oddest thing is that the authors alternate "homage" to AB, another well-known scenarios from an Amiga game, "Chaos Engine" of the Bitmap Brothers; take a look to the two screens, a ship from AB and the second with almost the same mapping tiles that Chaos Engine.
As for the graphics and sound, it's "Amiga 100 × 100", but the music, which is composed of some unbearable "loops", seem to have come out of the first games of Amiga and ST, when no one bothered to compose melodies and it was enough digitize them.
First published in: El Blog de The Punisher
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8
AFFILIATES
title screen
Alien Breed?
Chaos Engine?
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