Turok - Rage Wars
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computer emuzone review
Published on2022/04/10 at 19:42
The third part of the Turok saga (Turok 3 was the fourth), followed the Bit Managers had started under the auspices of Acclaim: impeccable technical aspects, great playability and almost guaranteed commercial success.
As a novelty, the stages were deeper and you could move more freely from top to bottom in levels with horizontal scrolling. But there were also levels where development was vertical.
It was the first to be made exclusively for the Game Boy Color (the first part had appeared on the original console, while the second was a cartridge that worked on both handhelds).
As a novelty, the stages were deeper and you could move more freely from top to bottom in levels with horizontal scrolling. But there were also levels where development was vertical.
It was the first to be made exclusively for the Game Boy Color (the first part had appeared on the original console, while the second was a cartridge that worked on both handhelds).
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Graphics Director: Rubén Ángel Gómez
Graphics: Sergio Palacios, Julio Moruno, Javier García
Music, Sound: Alberto José González Pedraza
Design: Rubén Ángel Gómez
QA Manager: Mike Patterson
Senior Producer: Michael Archer
QA Supervisors: Mark Garone, Matthew Canonico
QA Lead Analysts: Eric Hendrickson
QA Project Leads: Canaan Mckoy, Orland Apiado