revistasrevistas
nº 19 (july 1987)Pág. 29
7
Aaaaaaeeeeeaaaaaiiiiii! Ungawa, my friends. Tarzan here, telling you all about the new game from Alligata.

Urgh! Gerrof! This is my bit. Go back to your own game. That's better. Now, if you stayed awake during history, you'd know about the epic trek that a journalist by the name of Stanley went on, looking for Dr Livingstone in the darkest reaches of the African jungle (um bongo!) A trek which ended with a bedraggled Stanley wandering up to a total stranger and saying "Dr Livingstone, I presume?" (To which the stranger probably replied, "No I'm Reg Jones, and this is my wife, Edith...") However, according to Alligata, Stanley had a bit of trouble getting to Livingstone, and this is the true story of what happened...

You, being Stanley, have to travel through sixty-three extremely hard screens to find Livingstone, dodging pygmies, alligators, man eating plants, monkeys, snakes and piranha bats (yes, it's true). Also there are some dotty old white settlers who'll shoot at you on sight, and some very nasty quicksand, plus this pain-in-the-neck bird who, if he catches you, kidnaps you and dumps you into his nest. And once you walk out of his nest, you're back at the beginning of the game again, so avoid him like the plague.

However, you are not unarmed. You have a boomerang which, if you use it correctly, will curve upwards and bop any annoying creature on the upper level, and comes in useful when you fall into underground caves, 'cos a quick flick will free the doors. Then there's a dagger to throw and a grenade to lob, plus a terribly useful pole. Why a pole? Well, when you get into places you can't get out of, you pole vault your way free! Simple, innit?

The game reminded me very much of Sir Fred, one that I was addicted to last year. It's fairly hard to play, but Alligata has given you an infinite lives cheat and a map of the first four levels, so you can't go far wrong. It's worth a look.

Tony Lee.


RATING

GRAPHICS: 7
PLAYABILITY: 7
VALUE FOR MONEY: 7
ADDICTIVENESS: 8
OVERALL: 7
nº 64 (July 1987)Pág. 27
8
magazinemagazine
nº 41 (June 1987)Pág. 109-110
77
magazinemagazine
nº 116Pág. 11-12
8.2
magazinemagazine
nº 18 (diciembre 1986)Pág. 34 (Amstrad CPC)
magazine
nº 77 (3-9 marzo 1987)Pág. 20-24
4.8
magazine
magazine
magazine
magazine
magazine
nº 4 (junio 1989)Pág. 36
10
magazine
nº 32 (febrero 1998)Pág. 32 (Atari ST)
7
magazine
nº 30 1E (diciembre 1987)Pág. 32 (PC DOS)
8
magazine
nº 4Pág. 50
9
magazine
PUNTUACIONESpuntuaciones

CEZ

Total 9
Valoración editorial
Valoración actual y desglose por apartados.
#74 de CEZ #22 en Videoaventura
Gráficos 8.3
Música 7.4
Jugabilidad 9.6
Presentación 8.1
Nota actual CEZ 9
+0.2
Nota original CEZ 8.8
al principio nos quedamos cortos

Comunidad y Revistas

Votos
315
Participación
#7 de CEZ #4 en Videoaventura
Nota Votos
1 11
2 1
4 2
5 2
6 6
7 11
8 25
9 52
10 205
Usuarios
Usuarios
9.1
#33 de CEZ #7 en Videoaventura
Revistas
Revistas
8.4
#69 total #9 en Videoaventura
equipo de programaciónequipo de programación
Programa: José Antonio Morales Ortega
Gráficos: Carlos A. Díaz de Castro
Ilustración portada: Laugi
comentacomenta
AFILIADOS
agradecimientosagradecimientos
Tu Amstrad PCW
carátula Amstrad PCW
Phoenix Informatique, Neville
juego Amstrad CPC
Manuel Pazos
mapa MSX 2
Kachorro
juego Amstrad PCW
Juan Pablo López Grao
carátula Spectrum +3
carátula MSX (alt.)
eck@e
mapa Spectrum
carátula MSX (Serie Oro) y carátula MSX 2
cpcmaniaco
carátula Amstrad CPC disco (Microïds)
carátula Amstrad CPC y carátula Amstrad CPC disco
Álvaro Hermida Correa
carátula PC
AlesteDX
carátula PC (Italia)
Abraxas, Jaime G. Soriano (deepfb)
carátula Amstrad CPC (Microïds)