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Freddy Hardest
Dinamic Imagine Alternative  1987
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karnevi karnevi · 2001/01/24 · updated: 2025/05/27 · 133833 views [#12]
On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!
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info ZX Spectrum
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Other versions: CEZ GAME CARD
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Language: spanish english
Title: Freddy Hardest
Genre: Arcade, Videoadventure
Type: Action
Distribution: Commercial
Series: Freddy Hardest
Price: C:875 | D:1750 Pts
Price: £7.95/£8.95
Available Magazines
Micromanía  MicroHobby  Crash  Your Sinclair  Sinclair User 
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Rating Votes
1 5
2 2
4 1
5 1
6 3
7 7
8 36
9 30
10 98
rating Puntuacion 8.9
rating Puntuacion 9.5
rating Puntuacion 8.3
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developing teamdeveloping team
Programa (Spectrum, Amstrad): Emilio Salgueiro
Gráficos 8 bits: Luis Rodríguez Soler
Pantalla: Javier Cubedo
Música: Javier, Manuel Cubedo
Versión C64: Fernando Jiménez
Versión MSX: Pedro Sudón Aguilar
Gráficos PC: Raúl Ortega Palacios
Ilustración: Enrique Ventura
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In CEZ and other CEZ Zones
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In other pages
Amstrad ESPIndice RetroGoto 1982
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titmagazines
magazine Issue 29 1E (noviembre 1987). Page 12
8
 

magazine Issue 152 (10-16 noviembre 1987). Page 18-19

Source: Zemman
 

magazine Issue 47 (december 1987). Page 27
85
 

magazine Issue 25 (january 1988). Page 52
8
An interesting blend of hack 'em up and arcade adventure, good value too.

They say "Don't drink and drive", and perhaps they should extend that to flying as well, 'cos after having one too many at one of those awful all-night intergalactic parties, Freddy Hardest has gone an' crashed his spaceship on an enemy planet. As all the phones seem to be phonecard-only, he can't get a mechanic, so instead he decides to do what you or I would have done - break into the enemy base and nick one of their ships. (Speak for yourself. Ed)

First of all Freddy, who's one of those hunky astral playboys we all dream of being, has to find the base. This means wandering along a scrolling landscape wasting aliens left, right and centre with a variety of martial art moves and the usual laser pistol.

Then it's time to load in part two, type in the code number you were given at the end of the first part (whaddya mean you can't remember it?) and start looking for some transport. Having found the correct ship, loaded it up with fuel, got the codeword and worked out the take-off procedure he can finally jump in and hit the heavens.

While previous Dinamic stuff tended to be hot on graphics but a little cooler where addictiveness was concerned, this is certainly not the case with Freddy! Okay, so part one is a bit monotonous, but it's easily beaten and things are much more fun in the second bit.

Although it bears a frightening resemblance to the notorious V, it's actually very good, with just the right mix of beat'em up and exploration.

Graphics are without doubt the game's strong point, with well animated sprites and nicely drawn backgrounds in part two. For some reason though, Freddy doesn't appear to have a nose! It's probably just as well, considering the amount of after shave these guys tend to wear.

Definitely worth a look for all would-be bodybuilders.

Jonathan Davies.


RATING

GRAPHICS: 8
PLAYABILITY: 9
VALUE FOR MONEY: 8
ADDICTIVENESS: 8
OVERALL: 8

Source: YSRnRY
 

magazine Issue 68 (November 1987). Page 99
9
 

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