On August 3, 1999, Spectrum Zone, the predecessor of Computer Emuzone [CEZ], was launched. So, we are celebrating our 25th anniversary, and it is worth saying so, even though we have not been able to prepare anything special. We will continue here as long as we can. Thanks for everything!

Title: Commandos. Más allá del Deber
AKA: Commandos. Beyond the Call of Duty
Genre: Strategy
Distribution: Commercial
Series: Commandos
Available Magazines
| Rating | Votes |
| 6 | 1 |
| 10 | 3 |
Project Leader & Game design: Gonzalo Suárez
Software Design: Javier Arévalo, Jon Beltrán de Heredia Olazábal, Gonzalo Suárez
Lead Programming (Logic): Jon Beltrán de Heredia Olazábal
Lead Programming (Technology & Consoles): Javier Arévalo
Programming (Technology): Alex Camaño Alonso
Programming (A.I.): Fernando José Colomer Pérez, Elisa Fernández Alonso
Programming (Tools): José Maria Calvo, Arturo R. Montesinos, Julián Pérez
Programming (Missions): José Maria Calvo, Fernando José Colomer Pérez
Programming (Internal Engine): Vicente Ribes
A year after the biggest bombshell in the history of the Spanish video game, Pyro Studios and Proein, together with EIDOS, launched what was not a second part to use, but an expansion of missions, with the peculiarity that the original game, but was fully independent.
Commandos had hit it, there was no doubt, and it was logical to take advantage of the pull. We can wonder if it was necessary to release a complete game at full price, or if another option would have been better, but what the creators surely were clear about is that the fans - who numbered in the hundreds of thousands - were going to receive it with open arms. .
Its characteristics are the same as the original game, with more difficult missions. For technical changes we would have to wait until 2001 with Commandos 2.
Commandos had hit it, there was no doubt, and it was logical to take advantage of the pull. We can wonder if it was necessary to release a complete game at full price, or if another option would have been better, but what the creators surely were clear about is that the fans - who numbered in the hundreds of thousands - were going to receive it with open arms. .
Its characteristics are the same as the original game, with more difficult missions. For technical changes we would have to wait until 2001 with Commandos 2.
9.1
8.8
9.2
8.3
9.2
Greetings:
Nadia Varkovsky ▶ walkthrough
John, Abandonsocios ▶ Spain cover & Spanish manual
Commandos HQ ▶ Códigos de nivel cheat & Trucos cheat
Nadia Varkovsky ▶ walkthrough
John, Abandonsocios ▶ Spain cover & Spanish manual
Commandos HQ ▶ Códigos de nivel cheat & Trucos cheat
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